SearcharxivSearch

arXiv · 0902.2671

Solutions on 1D and 2D Density Classification Problem Using Programmable Cellular Automata

Abstract

This paper presents solutions to Density Classification Task (DCT) using a variant of Cellular Automata (CA) called Programmable Cellular Automata (PCA). The translation property as well as the density preserving property of fundamental CA rules in 1D and 2D, and the advantage of PCA are embedded together to obtain the DCT solution. The advantage of PCA over standard CA is reported. A general 2D DCT of arbitrary shapes and sizes, its applicability and its solution using PCA is newly introduced.

Explore related subjects

Keep this discovery

BibTeXRIS

Sudhakar Sahoo, Pabitra Pal Choudhury, Amita Pal, Birendra Kumar Nayak. 2009-02-16. Solutions on 1D and 2D Density Classification Problem Using Programmable Cellular Automata. https://arxiv.org/abs/0902.2671

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Optical free space extreme learning machine for the implementation of emergent complex systems

Cellular automata conform a set of computational models which evolve with a reduced set of simple rules, yet still are able to show extremely complex emergent phenomena such as fractals and universal computation. Despite their apparent simplicity, they have shown great potential in simulating natural systems and solving challenging computational tasks such as classification and image generation. Instead of implementing cellular automata purely at the software level, it is desirable to design novel analog computing platforms that physically evolve following the automata's underlying rules, thereby reducing power requirements and latency. Here, we introduce an optical extreme learning machine for the simulation of a wide range of cellular automata. Our system operates in free space, and uses a spatial light modulator to encode the evolution rules of the system, while coherent wave propagation performs the corresponding computations. Our results demonstrate a simple, fully-programmable, cost and power efficient, and easy to build and align platform for the implementation of a wide range of complex computational systems such as elementary cellular automata, Conway's Game of Life, and two-dimensional Turing machines.

nlin.CG

The istr-graph: Interactive Visualisation of any Classic-Graph in DDLab

Any type of attractor basin (classic-graph) created in DDLab can now be visualised, manipulated, and deconstructed as a drag/drop ``interactive state transition graph'' (istr-graph). The new istr-graph applies to subtrees, single basins, the basin of attraction field, compression, and all other classic-graph parameters. This is an important update on the pre-existing ``interactive basin of attraction field graph'' (ibaf-graph) specific to just the complete uncompressed field, but the ibaf-graph is nevertheless retained for some of its unique attributes. These issues are discussed with a focus on the scope and implementation of the new istr-graph.

nlin.CG

Game of Life on Archimedean Lattices: Glider Guns and Phase Dynamics

I explore Conway's Game of Life (GoL) on six composite Archimedean lattices. On the Kagome lattice, on which small gliders and puffers appear particularly frequently across inputs, I use the output of a symmetry-constrained evolutionary search algorithm to construct a novel glider gun. The glider gun comprises four interacting bouncers and stably emits a small glider every 276th generation. Serving as an extension of classical GoL, I also propose cells with a phase degree of freedom and an associated local phase rule, which on the Kagome lattice is demonstrated to host phase-periodic gliders. This enables the possibility of phase-sensitive and interference-based computations.

nlin.CG