arXiv · 1011.0268
A Game-theoretic Approach for Synthesizing Fault-Tolerant Embedded Systems
Abstract
In this paper, we present an approach for fault-tolerant synthesis by combining predefined patterns for fault-tolerance with algorithmic game solving. A non-fault-tolerant system, together with the relevant fault hypothesis and fault-tolerant mechanism templates in a pool are translated into a distributed game, and we perform an incomplete search of strategies to cope with undecidability. The result of the game is translated back to executable code concretizing fault-tolerant mechanisms using constraint solving. The overall approach is implemented to a prototype tool chain and is illustrated using examples.
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Chih-Hong Cheng, Harald Ruess, Alois Knoll, Christian Buckl. 2010-11-01. A Game-theoretic Approach for Synthesizing Fault-Tolerant Embedded Systems. https://arxiv.org/abs/1011.0268
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