arXiv · 1205.2174
P(l)aying for Synchronization
Abstract
Two topics are presented: synchronization games and synchronization costs. In a synchronization game on a deterministic finite automaton, there are two players, Alice and Bob, whose moves alternate. Alice wants to synchronize the given automaton, while Bob aims to make her task as hard as possible. We answer a few natural questions related to such games. Speaking about synchronization costs, we consider deterministic automata in which each transition has a certain price. The problem is whether or not a given automaton can be synchronized within a given budget. We determine the complexity of this problem. We also formulate a few open questions.
Explore related subjects
Keep this discovery
Födor Fominykh, Pavel Martyugin, Mikhail Volkov. 2012-05-10. P(l)aying for Synchronization. https://doi.org/10.1142/s0129054113400170
Cite the original work for its findings. Save a collection to share your selection of sources.