arXiv · 1207.0852
Counter-Factual Reinforcement Learning: How to Model Decision-Makers That Anticipate The Future
Abstract
This paper introduces a novel framework for modeling interacting humans in a multi-stage game. This "iterated semi network-form game" framework has the following desirable characteristics: (1) Bounded rational players, (2) strategic players (i.e., players account for one another's reward functions when predicting one another's behavior), and (3) computational tractability even on real-world systems. We achieve these benefits by combining concepts from game theory and reinforcement learning. To be precise, we extend the bounded rational "level-K reasoning" model to apply to games over multiple stages. Our extension allows the decomposition of the overall modeling problem into a series of smaller ones, each of which can be solved by standard reinforcement learning algorithms. We call this hybrid approach "level-K reinforcement learning". We investigate these ideas in a cyber battle scenario over a smart power grid and discuss the relationship between the behavior predicted by our model and what one might expect of real human defenders and attackers.
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Ritchie Lee, David H. Wolpert, James Bono, Scott Backhaus, Russell Bent, Brendan Tracey. 2012-07-03. Counter-Factual Reinforcement Learning: How to Model Decision-Makers That Anticipate The Future. https://arxiv.org/abs/1207.0852
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