SearcharxivSearch

arXiv · 1301.0939

Graph 3-coloring with a hybrid self-adaptive evolutionary algorithm

Abstract

This paper proposes a hybrid self-adaptive evolutionary algorithm for graph coloring that is hybridized with the following novel elements: heuristic genotype-phenotype mapping, a swap local search heuristic, and a neutral survivor selection operator. This algorithm was compared with the evolutionary algorithm with the SAW method of Eiben et al., the Tabucol algorithm of Hertz and de Werra, and the hybrid evolutionary algorithm of Galinier and Hao. The performance of these algorithms were tested on a test suite consisting of randomly generated 3-colorable graphs of various structural features, such as graph size, type, edge density, and variability in sizes of color classes. Furthermore, the test graphs were generated including the phase transition where the graphs are hard to color. The purpose of the extensive experimental work was threefold: to investigate the behavior of the tested algorithms in the phase transition, to identify what impact hybridization with the DSatur traditional heuristic has on the evolutionary algorithm, and to show how graph structural features influence the performance of the graph-coloring algorithms. The results indicate that the performance of the hybrid self-adaptive evolutionary algorithm is comparable with, or better than, the performance of the hybrid evolutionary algorithm which is one of the best graph-coloring algorithms today. Moreover, the fact that all the considered algorithms performed poorly on flat graphs confirms that this type of graphs is really the hardest to color.

Explore related subjects

Keep this discovery

BibTeXRIS

Iztok Fister, Marjan Mernik, Bogdan Filipič. 2013-01-05. Graph 3-coloring with a hybrid self-adaptive evolutionary algorithm. https://doi.org/10.1007/s10589-012-9496-5

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Breaking the Central Bias: Spatially Partitioned Experts for Coordinate-Based Neuroevolution

Evolvable-Substrate HyperNEAT (ES-HyperNEAT), a bio-inspired indirect encoding that determines neuron placement and connection weights from spatial coordinates, exhibits a failure mode on MNIST as a diagnostic benchmark. Because input pixels map to a coordinate space centered at the origin, evolved networks converge on a small central cluster of input pixels, a spatial-concentration bias; prior work observed only 21% mean accuracy in this regime. Is this bias an optimization artifact or an architectural ceiling? Inspired by Mixture-of-Experts (MoE) principles, we partition the input into non-overlapping spatial segments, each assigned to a separately evolved specialist network. With 13 such experts, this design reaches 43% mean accuracy, a 106% relative improvement over the baseline. The architectural gain does not depend on data-driven aggregation: equal-weighted averaging, which uses no validation data, already yields a 70% improvement; the gain comes from partitioning, not the weighting. Receptive-field analysis shows the mechanism: partitioning forces evolution to discover features across the entire image, expanding active pixel coverage from 4% to 79%. Absolute accuracy stays below gradient-trained baselines, but the relative gain points to central bias, not the evolutionary search. Two tools are designed to generalize beyond MNIST: a receptive-field diagnostic for silent input-coverage collapse, and a spatial-partitioning remedy that restores coverage.

cs.NE

A Bio-Plausible Visual Neural Network for Locust-Inspired Collision Perception

Locust visual systems have long served as an important biological paradigm for studying looming perception and collision avoidance. Numerous computational models have successfully reproduced the selective responses of Lobula Giant Movement Detector (LGMD) neurons to approaching objects, thereby emulating the fundamental functionality of the biological system. However, existing models remain limited in biological plausibility and robustness when operating in complex and dynamic visual environments. To address these limitations, we propose a biologically plausible neural network for locust-inspired looming detection. The proposed framework incorporates a spatially isotropic sampling strategy that mimics the ommatidial organization of the locust compound eye, a population-voting mechanism inspired by population coding in biological neural systems, and leaky integrate-and-fire neuronal dynamics to replace conventional sigmoid-based membrane activation. Systematic experiments on synthetic stimuli, laboratory sequences, and real-world driving scenarios demonstrate that the proposed model improves robustness under challenging visual conditions while preserving computational efficiency and enhancing biological fidelity. These results highlight the potential of biologically grounded neural computation for robust and efficient collision perception.

cs.NE

Structural Fusion of Bayesian Networks with Limited Treewidth Using Genetic Algorithms

This paper introduces an evolutionary computation approach for consensus in structural Bayesian Network (BN) fusion under the constraint of limited treewidth. The consensus BN aims to reconcile multiple input BNs into a single one that retains key structural features present in the original networks. Treewidth, a graph-based parameter associated with computationally tractable inference, is utilized to restrict the complexity of the resulting network. A genetic algorithm is proposed to look for a BN that codifies as much information about the unrestricted fusion as possible while ensuring the treewidth restriction. Experimental evaluation demonstrates the genetic algorithm's ability to obtain consensus BNs with limited treewidth, providing a valuable tool for aggregating information from diverse sources while returning a computationally actionable model.

cs.NE