arXiv · 1310.2418
Linear Algorithm for Digital Euclidean Connected Skeleton
Abstract
The skeleton is an essential shape characteristic providing a compact representation of the studied shape. Its computation on the image grid raises many issues. Due to the effects of discretization, the required properties of the skeleton - thinness, homotopy to the shape, reversibility, connectivity - may become incompatible. However, as regards practical use, the choice of a specific skeletonization algorithm depends on the application. This allows to classify the desired properties by order of importance, and tend towards the most critical ones. Our goal is to make a skeleton dedicated to shape matching for recognition. So, the discrete skeleton has to be thin - so that it can be represented by a graph -, robust to noise, reversible - so that the initial shape can be fully reconstructed - and homotopic to the shape. We propose a linear-time skeletonization algorithm based on the squared Euclidean distance map from which we extract the maximal balls and ridges. After a thinning and pruning process, we obtain the skeleton. The proposed method is finally compared to fairly recent methods.
Explore related subjects
Keep this discovery
Aurélie Leborgne, Julien Mille, Laure Tougne. 2014-06-02. Linear Algorithm for Digital Euclidean Connected Skeleton. https://arxiv.org/abs/1310.2418
Cite the original work for its findings. Save a collection to share your selection of sources.