arXiv · 1401.0400
On the Complexity of the Mis\`ere Version of Three Games Played on Graphs
Abstract
We investigate the complexity of finding a winning strategy for the mis\`ere version of three games played on graphs : two variants of the game $\text{NimG}$, introduced by Stockmann in 2004 and the game $\text{Vertex Geography}$ on both directed and undirected graphs. We show that on general graphs those three games are $\text{PSPACE}$-Hard or Complete. For one $\text{PSPACE}$-Hard variant of $\text{NimG}$, we find an algorithm to compute an effective winning strategy in time $\mathcal{O}(\sqrt{|V(G)|}.|E(G)|)$ when $G$ is a bipartite graph.
Explore related subjects
Keep this discovery
Gabriel Renault, Simon Schmidt. 2014-01-02. On the Complexity of the Mis\`ere Version of Three Games Played on Graphs. https://arxiv.org/abs/1401.0400
Cite the original work for its findings. Save a collection to share your selection of sources.