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arXiv · 1401.7406

The parametrized probabilistic finite-state transducer probe game player fingerprint model

Abstract

Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory for a fingerprinting operator which returns the length-weighted probability of a given move pair occurring from playing the investigated agent against a general parametrized probabilistic finite-state transducer (PFT) is developed, applicable to arbitrary iterated games. Results for the distinguishing power of the 1-state opponent model, uniform approximability of fingerprints of arbitrary players, analyticity and Lipschitz continuity of fingerprints for logically possible players, and equicontinuity of the fingerprints of bounded-state probabilistic transducers are derived. Algorithms for the efficient computation of special instances are given; the shortcomings of a previous model, strictly generalized here from a simple projection of the new model, are explained in terms of regularity condition violations, and the extra power and functional niceness of the new fingerprints demonstrated. The 2-state deterministic finite-state transducers (DFTs) are fingerprinted and pairwise distances computed; using this the structure of DFTs in strategy space is elucidated.

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Jeffrey Tsang. 2014-01-29. The parametrized probabilistic finite-state transducer probe game player fingerprint model. https://doi.org/10.1109/tciaig.2010.2062512

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