SearcharxivSearch

arXiv · 1403.0734

Clique counting in MapReduce: theory and experiments

Abstract

We tackle the problem of counting the number of $k$-cliques in large-scale graphs, for any constant $k \ge 3$. Clique counting is essential in a variety of applications, among which social network analysis. Due to its computationally intensive nature, we settle for parallel solutions in the MapReduce framework, which has become in the last few years a {\em de facto} standard for batch processing of massive data sets. We give both theoretical and experimental contributions. On the theory side, we design the first exact scalable algorithm for counting (and listing) $k$-cliques. Our algorithm uses $O(m^{3/2})$ total space and $O(m^{k/2})$ work, where $m$ is the number of graph edges. This matches the best-known bounds for triangle listing when $k=3$ and is work-optimal in the worst case for any $k$, while keeping the communication cost independent of $k$. We also design a sampling-based estimator that can dramatically reduce the running time and space requirements of the exact approach, while providing very accurate solutions with high probability. We then assess the effectiveness of different clique counting approaches through an extensive experimental analysis over the Amazon EC2 platform, considering both our algorithms and their state-of-the-art competitors. The experimental results clearly highlight the algorithm of choice in different scenarios and prove our exact approach to be the most effective when the number of $k$-cliques is large, gracefully scaling to non-trivial values of $k$ even on clusters of small/medium size. Our approximation algorithm achieves extremely accurate estimates and large speedups, especially on the toughest instances for the exact algorithms. As a side effect, our study also sheds light on the number of $k$-cliques of several real-world graphs, mainly social networks, and on its growth rate as a function of $k$.

Explore related subjects

Keep this discovery

BibTeXRIS

Irene Finocchi, Marco Finocchi, Emanuele G. Fusco. 2014-03-04. Clique counting in MapReduce: theory and experiments. https://doi.org/10.1145/2794080

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC