SearcharxivSearch

arXiv · 1506.05579

Topology-Aware Node Selection for Data Regeneration in Heterogeneous Distributed Storage Systems

Abstract

Distributed storage systems introduce redundancy to protect data from node failures. After a storage node fails, the lost data should be regenerated at a replacement storage node as soon as possible to maintain the same level of redundancy. Minimizing such a regeneration time is critical to the reliability of distributed storage systems. Existing work commits to reduce the regeneration time by either minimizing the regenerating traffic, or adjusting the regenerating traffic patterns, whereas nodes participating data regeneration are generally assumed to be given beforehand. However, such regeneration time also depends heavily on the selection of the participating nodes. Selecting different participating nodes actually involve different data links between the nodes. Real-world distributed storage systems usually exhibit heterogeneous link capacities. It is possible to further reduce the regeneration time via exploiting such link capacity differences and avoiding the link bottlenecks. In this paper, we consider the minimization of the regeneration time by selecting the participating nodes in heterogeneous networks. We analyze the regeneration time and propose node selection algorithms for overlay networks and real-world topologies. Considering that the flexible amount of data blocks from each provider may deeply influence the regeneration time, several techniques are designed to enhance our schemes in overlay networks. Experimental results show that our node selection schemes can significantly reduce the regeneration time for each topology, especially in practical networks with heterogeneous link capacities.

Explore related subjects

Keep this discovery

BibTeXRIS

Qingyuan Gong, Jiaqi Wang, Yan Wang, Dongsheng Wei, Jin Wang, Xin Wang. 2015-06-18. Topology-Aware Node Selection for Data Regeneration in Heterogeneous Distributed Storage Systems. https://arxiv.org/abs/1506.05579

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC