arXiv · 1601.04147
Dynamic Game Semantics
Abstract
The present paper gives a mathematical, in particular, syntax-independent, formulation of intensionality and dynamics of computation in terms of games and strategies. Specifically, we give a game semantics for a higher-order programming language that distinguishes programs with the same value yet different algorithms (or intensionality), equipped with the hiding operation on strategies that precisely corresponds to the (small-step) operational semantics (or dynamics) of the language. Categorically, our games and strategies give rise to a cartesian closed bicategory, and our game semantics forms an instance of a generalization of the standard interpretation of functional programming languages in cartesian closed categories. This work is intended to be the first step towards a mathematical (both categorical and game-semantic) foundation of intensional and dynamic aspects of logic and computation; our approach should be applicable to a wide range of logics and computations.
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Norihiro Yamada, Samson Abramsky. 2016-01-16. Dynamic Game Semantics. https://doi.org/10.1017/s0960129520000250
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