arXiv · 1607.05094
Playing Modeling Games in the Science Classroom: The Case for Disciplinary Integration
Abstract
We extend the theory of disciplinary integration of games for science education beyond the virtual world of games, and identify two key themes of a practice-based theoretical commitment to science learning: (1) materiality in the classroom and (2) iterative design of multiple, complementary symbolic inscriptions (e.g., graphs and agent-based programs). We also identify the affordances of our proposed approach for facilitating student learning and teacher agency.
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Pratim Sengupta, Doug Clark. 2016-07-18. Playing Modeling Games in the Science Classroom: The Case for Disciplinary Integration. https://arxiv.org/abs/1607.05094
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