SearcharxivSearch

arXiv · 1706.06654

BB-Graph: A Subgraph Isomorphism Algorithm for Efficiently Querying Big Graph Databases

Abstract

The big graph database model provides strong modeling for complex applications and efficient querying. However, it is still a big challenge to find all exact matches of a query graph in a big graph database, which is known as the subgraph isomorphism problem. The current subgraph isomorphism approaches are built on Ullmann's idea of focusing on the strategy of pruning out the irrelevant candidates. Nevertheless, the existing pruning techniques need much more improvement to efficiently handle complex queries. Moreover, many of those existing algorithms need large indices requiring extra memory consumption. Motivated by these, we introduce a new subgraph isomorphism algorithm, named as BB-Graph, for querying big graph databases efficiently without requiring a large data structure to be stored in main memory. We test and compare our proposed BB-Graph algorithm with two popular existing approaches, GraphQL and Cypher. Our experiments are done on three different data sets; (1) a very big graph database of a real-life population database, (2) a graph database of a simulated bank database, and (3) the publicly available World Cup big graph database. We show that our solution performs better than those algorithms mentioned here for most of the query types experimented on these big databases.

Explore related subjects

Keep this discovery

BibTeXRIS

Merve Asiler, Adnan Yazıcı. 2017-06-20. BB-Graph: A Subgraph Isomorphism Algorithm for Efficiently Querying Big Graph Databases. https://arxiv.org/abs/1706.06654

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Quasi-Monte Carlo Beyond Hardy-Krause II: $(1 + \varepsilon)n$ Samples Suffice

Numerical integration studies how well one can estimate the integral of a function $f$ over $[0,1)^d$ using $n$ sample points. The two classical methods, Monte Carlo (MC) and quasi-Monte Carlo (QMC), have complementary strengths and weaknesses, and a fundamental question is to design an approach that combines the benefits of both. Recently, building on the transference principle in discrepancy theory, Bansal and Jiang~\cite{BJ25a} gave a randomized QMC method that bridges MC and QMC guarantees using only i.i.d.\ samples. Their method also goes beyond the classical Koksma--Hlawka inequality: it achieves integration error $\widetilde{O}_d(\sigma_{\mathsf{SO}}(f)/n)$, where the smoothed-out variation $\sigma_{\mathsf{SO}}(f)$ can be substantially smaller than the Hardy--Krause variation that governs the classical bound. However, their algorithm requires $n^2$ i.i.d.\ samples as input, and this quadratic blowup is inherent to any method based on the transference principle. In this work, we bypass the quadratic blowup: for any constant $\varepsilon > 0$, we show that $(1+\varepsilon)n$ i.i.d.\ samples suffice to both obtain the beyond-Hardy--Krause guarantee of~\cite{BJ25a}, resolving an open problem posed there, and to produce low-discrepancy point sequences. Our algorithms are variants of the online Haar-thinning method of Dwivedi, Feldheim, Gurel-Gurevich, and Ramdas~\cite{DFG+19}.

cs.DS

Single-Exponential Algorithms and a Polynomial Kernel for Strong Connectivity Augmentation

Strong Connectivity Augmentation (SCA) asks whether a directed acyclic graph can be made strongly connected by adding at most $k$ prescribed links whose total weight is within a given budget. Klinkby, Misra, and Saurabh (SODA 2021) gave an $O^*(2^{O(k\log k)})$-time algorithm and asked whether the problem admits a single-exponential parameterized algorithm and a polynomial kernel. We answer both questions affirmatively: SCA can be solved in $O^*(9^k)$ time and admits a polynomial kernel with $O(k^4)$ vertices and $O(k^{16})$ bits. For unweighted SCA, we obtain $O^*(4^k)$ time and a kernel with $O(k^3)$ vertices. Our algorithms are based on a particularly simple reduction to Strongly Connected Spanning Subgraph with two edge costs.

cs.DS