arXiv · 1806.11060
Malicious User Experience Design Research for Cybersecurity
Abstract
This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about successful addictive design in the fields of video games and gambling to understand the allure of breaking into a system, and the joy of thwarting the security to reach a goal or a reward of data. Based on the malicious user research, game user research, and using the GameFlow framework, we propose a novel malicious user experience design approach
Explore related subjects
Keep this discovery
Adam Trowbridge, Filipo Sharevski, Jessica Westbrook. 2018-06-28. Malicious User Experience Design Research for Cybersecurity. https://doi.org/10.1145/3285002.3285010
Cite the original work for its findings. Save a collection to share your selection of sources.