SearcharxivSearch

arXiv · 1809.09738

Optimizing the Human-Machine Partnership with Zooniverse

Abstract

Over the past decade, Citizen Science has become a proven method of distributed data analysis, enabling research teams from diverse domains to solve problems involving large quantities of data with complexity levels which require human pattern recognition capabilities. With over 120 projects built reaching nearly 1.7 million volunteers, the Zooniverse.org platform has led the way in the application of Citizen Science as a method for closing the Big Data analysis gap. Since the launch in 2007 of the Galaxy Zoo project, the Zooniverse platform has enabled significant contributions across many disciplines; e.g., in ecology, humanities, and astronomy. Citizen science as an approach to Big Data combines the twin advantages of the ability to scale analysis to the size of modern datasets with the ability of humans to make serendipitous discoveries. To cope with the larger datasets looming on the horizon such as astronomy's Large Synoptic Survey Telescope (LSST) or the 100's of TB from ecology projects annually, Zooniverse has been researching a system design that is optimized for efficiency in task assignment and incorporating human and machine classifiers into the classification engine. By making efficient use of smart task assignment and the combination of human and machine classifiers, we can achieve greater accuracy and flexibility than has been possible to date. We note that creating the most efficient system must consider how best to engage and retain volunteers as well as make the most efficient use of their classifications. Our work thus focuses on understanding the factors that optimize efficiency of the combined human-machine system. This paper summarizes some of our research to date on integration of machine learning with Zooniverse, while also describing new infrastructure developed on the Zooniverse platform to carry out this research.

Explore related subjects

Keep this discovery

BibTeXRIS

Lucy Fortson, Darryl Wright, Chris Lintott, Laura Trouille. 2018-09-25. Optimizing the Human-Machine Partnership with Zooniverse. https://arxiv.org/abs/1809.09738

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

ShellVis: Sandboxed Live Programming for Shell Scripts

Live programming provides visibility to programmers by running and tracing programs as they are edited. However, for programs with potentially harmful side effects, liveness can turn mistakes into disasters. We propose enabling live programming in environments with side effects via sandboxing: confining effects to a simulation of the true environment. We apply sandboxed live programming in the challenging context of shell scripting: a ubiquitous and powerful---yet notoriously opaque and error-prone---tool. ShellVis provides line-by-line feedback on a shell script's run-time behavior, with file operations sandboxed via a safe overlay of the file system. A qualitative user evaluation finds ShellVis to be helpful to participants, replacing tedious existing practices and instilling confidence. Participant responses also reveal areas for future research, particularly bridging the gulf of execution alongside the gulf of evaluation. ShellVis serves as a case study of how sandboxing can bring live-programming techniques into the many real-world programming contexts where side effects are important.

cs.HC

Visual-Motion-Induced Modulation of Pedestrian Trajectories Using Spatially Distributed Multi-Display Signage in Public Spaces

Multi-display signage (MDS), now ubiquitous in urban environments, has the potential to influence human behavior and experience in public spaces. However, despite its unique capability to present spatially distributed dynamic visual stimuli, its current use is mainly limited to advertising. In this study, we propose a perception-based approach for laterally modulating pedestrian trajectories as a nonverbal means of guiding pedestrians in public spaces. The approach is motivated by vection, the illusion of self-motion, and uses laterally moving monochrome stripes, a standard stimulus in vection research, presented across spatially distributed displays to elicit postural responses that may bias pedestrian trajectories. We evaluated the approach through a controlled laboratory experiment and a real-world field deployment involving actual pedestrian flows in a national museum. The laboratory experiment examined whether the MDS setup induced trajectory shifts in the direction predicted by prior research on the behavioral effects of vection. The field deployment investigated whether comparable effects would emerge in aggregate pedestrian behavior during unconstrained movement under conditions closer to those of urban public spaces. In the laboratory, full-screen motion significantly biased walking trajectories in the direction of visual motion, whereas partial-stripe motion produced no significant directional effect. In the field deployment, opposing full-screen motion conditions produced direction-consistent differences in aggregate pedestrian positions. The field results, observed despite the substantial variability in real-world pedestrian flows, extend the controlled laboratory findings and provide ecologically valid evidence supporting practical MDS-based pedestrian modulation in public settings. The results further suggest that sufficient visual-motion coverage may be important.

cs.HC

How AI Coders Discuss, Disagree, and Reach Consensus: Challenges and Opportunities for LLM-Based Qualitative Coding

The utility of AI in multi-coder qualitative coding has been widely discussed, yet little empirical evidence exists to delineate the contexts in which it performs reliably. We address this gap by quantifying the effectiveness of multi-agent LLM coding across varied qualitative datasets, revealing key contextual and structural factors that mediate coding outcomes. We developed a literature-informed baseline pipeline that enables AI agents to independently code, debate, and reconcile disagreements. Results revealed that coding accuracy depends on factors such as codebook length, qualitative data similarity, and agent disagreement. Notably, intense and unresolved debates between agents led to higher accuracy. Our analysis showed that while LLMs emulate many human discussion behaviors, they lack adaptive responsiveness to context. From these findings, we offer design recommendations for building automated coding systems. Our open-source AI discussion dataset and methodological framework lay the groundwork for advancing the design of AI-mediated automated thematic analysis.

cs.HC