SearcharxivSearch

arXiv · 1901.04359

A Distributed Synchronous SGD Algorithm with Global Top-$k$ Sparsification for Low Bandwidth Networks

Abstract

Distributed synchronous stochastic gradient descent (S-SGD) has been widely used in training large-scale deep neural networks (DNNs), but it typically requires very high communication bandwidth between computational workers (e.g., GPUs) to exchange gradients iteratively. Recently, Top-$k$ sparsification techniques have been proposed to reduce the volume of data to be exchanged among workers. Top-$k$ sparsification can zero-out a significant portion of gradients without impacting the model convergence. However, the sparse gradients should be transferred with their irregular indices, which makes the sparse gradients aggregation difficult. Current methods that use AllGather to accumulate the sparse gradients have a communication complexity of $O(kP)$, where $P$ is the number of workers, which is inefficient on low bandwidth networks with a large number of workers. We observe that not all top-$k$ gradients from $P$ workers are needed for the model update, and therefore we propose a novel global Top-$k$ (gTop-$k$) sparsification mechanism to address the problem. Specifically, we choose global top-$k$ largest absolute values of gradients from $P$ workers, instead of accumulating all local top-$k$ gradients to update the model in each iteration. The gradient aggregation method based on gTop-$k$ sparsification reduces the communication complexity from $O(kP)$ to $O(k\log P)$. Through extensive experiments on different DNNs, we verify that gTop-$k$ S-SGD has nearly consistent convergence performance with S-SGD, and it has only slight degradations on generalization performance. In terms of scaling efficiency, we evaluate gTop-$k$ on a cluster with 32 GPU machines which are interconnected with 1 Gbps Ethernet. The experimental results show that our method achieves $2.7-12\times$ higher scaling efficiency than S-SGD and $1.1-1.7\times$ improvement than the existing Top-$k$ S-SGD.

Explore related subjects

Keep this discovery

BibTeXRIS

Shaohuai Shi, Qiang Wang, Kaiyong Zhao, Zhenheng Tang, Yuxin Wang, Xiang Huang, Xiaowen Chu. 2019-01-14. A Distributed Synchronous SGD Algorithm with Global Top-$k$ Sparsification for Low Bandwidth Networks. https://arxiv.org/abs/1901.04359

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC