SearcharxivSearch

arXiv · 1906.07359

On the Tractability of Public Persuasion with No Externalities

Abstract

Persuasion studies how a principal can influence agents' decisions via strategic information revelation --- often described as a signaling scheme --- in order to yield the most desirable equilibrium outcome. Recently, there has been a large body of algorithmic study of designing optimal public signaling schemes, a.k.a., public persuasion, which however is rifle with computational intractability results. In this paper, we design efficient and tight algorithms for public persuasion, and focus on a fundamental multi-agent persuasion model with no inter-agent externalities and binary actions introduced by Arieli and Babichenko. En route, we develop new algorithmic techniques which may be of independent interests. First, we prove that optimal public persuasion is fixed parameter tractable. Our main result here relies on an interesting connection to a basic question in combinatorial geometry: how many cells can $n$ hyperplanes divide $R^d$ into? We use this connection to show a new characterization of public persuasion, which then enables efficient algorithm design. Second, we relax agent incentives and show that optimal public persuasion admits a bi-criteria PTAS for monotone submodular objectives and this approximation is tight. To prove this result, we establish an intriguing "noise stability" property of submodular functions which strictly generalizes the key result of Cheraghchi et al., originally motivated by applications of learning submodular functions and differential privacy. Finally, motivated by automated persuasion implemented as software, we consider relaxing the equilibrium concept of the model to coarse correlated equilibrium. Here we use a sophisticated primal-dual analysis to establish the polynomial-time equivalence between optimal public persuasion and the combinatorial problem of directly maximizing the sender's objective minus any linear function.

Explore related subjects

Keep this discovery

BibTeXRIS

Haifeng Xu. 2019-06-18. On the Tractability of Public Persuasion with No Externalities. https://arxiv.org/abs/1906.07359

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT