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arXiv · 1908.09530

A Flexible Neural Renderer for Material Visualization

Abstract

Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. The workflow for material modeling and editing typically involves manual tweaking of material parameters and uses a standard path tracing engine for visual feedback. A lot of time may be spent in iterative selection and rendering of materials at an appropriate quality. In this work, we propose a convolutional neural network based workflow which quickly generates high-quality ray traced material visualizations on a shaderball. Our novel architecture allows for control over environment lighting and assists material selection along with the ability to render spatially-varying materials. Additionally, our network enables control over environment lighting which gives an artist more freedom and provides better visualization of the rendered material. Comparison with state-of-the-art denoising and neural rendering techniques suggests that our neural renderer performs faster and better. We provide a interactive visualization tool and release our training dataset to foster further research in this area.

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BibTeXRIS

Aakash KT, Parikshit Sakurikar, Saurabh Saini, P. J. Narayanan. 2019-08-26. A Flexible Neural Renderer for Material Visualization. https://arxiv.org/abs/1908.09530

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