SearcharxivSearch

arXiv · 1911.03833

Prospect Theoretic Analysis of Privacy-Preserving Mechanism

Abstract

We study a problem of privacy-preserving mechanism design. A data collector wants to obtain data from individuals to perform some computations. To relieve the privacy threat to the contributors, the data collector adopts a privacy-preserving mechanism by adding random noise to the computation result, at the cost of reduced accuracy. Individuals decide whether to contribute data when faced with the privacy issue. Due to the intrinsic uncertainty in privacy protection, we model individuals' privacy-related decision using Prospect Theory. Such a theory more accurately models individuals' behavior under uncertainty than the traditional expected utility theory, whose prediction always deviates from practical human behavior. We show that the data collector's utility maximization problem involves a polynomial of high and fractional order, the root of which is difficult to compute analytically. We get around this issue by considering a large population approximation, and obtain a closed-form solution that well approximates the precise solution. We discover that the data collector who considers the more realistic Prospect Theory based individual decision modeling would adopt a more conservative privacy-preserving mechanism, compared with the case based on the expected utility theory modeling. We also study the impact of Prospect Theory parameters, and concludes that more loss-averse or risk-seeking individuals will trigger a more conservative mechanism. When individuals have different Prospect Theory parameters, simulations demonstrate that the privacy protection first becomes stronger and then becomes weaker as the heterogeneity increases from a low value to a high one.

Explore related subjects

Keep this discovery

BibTeXRIS

Guocheng Liao, Xu Chen, Jianwei Huang. 2019-11-10. Prospect Theoretic Analysis of Privacy-Preserving Mechanism. https://arxiv.org/abs/1911.03833

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT