SearcharxivSearch

arXiv · 1911.10505

An Iterative Security Game for Computing Robust and Adaptive Network Flows

Abstract

The recent advancement in real-world critical infrastructure networks has led to an exponential growth in the use of automated devices which in turn has created new security challenges. In this paper, we study the robust and adaptive maximum flow problem in an uncertain environment where the network parameters (e.g., capacities) are known and deterministic, but the network structure (e.g., edges) is vulnerable to adversarial attacks or failures. We propose a robust and sustainable network flow model to effectively and proactively counter plausible attacking behaviors of an adversary operating under a budget constraint. Specifically, we introduce a novel scenario generation approach based on an iterative two-player game between a defender and an adversary. We assume that the adversary always takes a best myopic response (out of some feasible attacks) against the current flow scenario prepared by the defender. On the other hand, we assume that the defender considers all the attacking behaviors revealed by the adversary in previous iterations in order to generate a new conservative flow strategy that is robust (maximin) against all those attacks. This iterative game continues until the objectives of the adversary and the administrator both converge. We show that the robust network flow problem to be solved by the defender is NP-hard and that the complexity of the adversary's decision problem grows exponentially with the network size and the adversary's budget value. We propose two principled heuristic approaches for solving the adversary's problem at the scale of a large urban network. Extensive computational results on multiple synthetic and real-world data sets demonstrate that the solution provided by the defender's problem significantly increases the amount of flow pushed through the network and reduces the expected lost flow over four state-of-the-art benchmark approaches.

Explore related subjects

Keep this discovery

BibTeXRIS

Supriyo Ghosh, Patrick Jaillet. 2019-11-24. An Iterative Security Game for Computing Robust and Adaptive Network Flows. https://arxiv.org/abs/1911.10505

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT