SearcharxivSearch

arXiv · 2002.08867

sKPNSGA-II: Knee point based MOEA with self-adaptive angle for Mission Planning Problems

Abstract

Real-world and complex problems have usually many objective functions that have to be optimized all at once. Over the last decades, Multi-Objective Evolutionary Algorithms (MOEAs) are designed to solve this kind of problems. Nevertheless, some problems have many objectives which lead to a large number of non-dominated solutions obtained by the optimization algorithms. The large set of non-dominated solutions hinders the selection of the most appropriate solution by the decision maker. This paper presents a new algorithm that has been designed to obtain the most significant solutions from the Pareto Optimal Frontier (POF). This approach is based on the cone-domination applied to MOEA, which can find the knee point solutions. In order to obtain the best cone angle, we propose a hypervolume-distribution metric, which is used to self-adapt the angle during the evolving process. This new algorithm has been applied to the real world application in Unmanned Air Vehicle (UAV) Mission Planning Problem. The experimental results show a significant improvement of the algorithm performance in terms of hypervolume, number of solutions, and also the required number of generations to converge.

Explore related subjects

Keep this discovery

BibTeXRIS

Cristian Ramirez-Atencia, Sanaz Mostaghim, David Camacho. 2020-02-20. sKPNSGA-II: Knee point based MOEA with self-adaptive angle for Mission Planning Problems. https://arxiv.org/abs/2002.08867

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Breaking the Central Bias: Spatially Partitioned Experts for Coordinate-Based Neuroevolution

Evolvable-Substrate HyperNEAT (ES-HyperNEAT), a bio-inspired indirect encoding that determines neuron placement and connection weights from spatial coordinates, exhibits a failure mode on MNIST as a diagnostic benchmark. Because input pixels map to a coordinate space centered at the origin, evolved networks converge on a small central cluster of input pixels, a spatial-concentration bias; prior work observed only 21% mean accuracy in this regime. Is this bias an optimization artifact or an architectural ceiling? Inspired by Mixture-of-Experts (MoE) principles, we partition the input into non-overlapping spatial segments, each assigned to a separately evolved specialist network. With 13 such experts, this design reaches 43% mean accuracy, a 106% relative improvement over the baseline. The architectural gain does not depend on data-driven aggregation: equal-weighted averaging, which uses no validation data, already yields a 70% improvement; the gain comes from partitioning, not the weighting. Receptive-field analysis shows the mechanism: partitioning forces evolution to discover features across the entire image, expanding active pixel coverage from 4% to 79%. Absolute accuracy stays below gradient-trained baselines, but the relative gain points to central bias, not the evolutionary search. Two tools are designed to generalize beyond MNIST: a receptive-field diagnostic for silent input-coverage collapse, and a spatial-partitioning remedy that restores coverage.

cs.NE

A Bio-Plausible Visual Neural Network for Locust-Inspired Collision Perception

Locust visual systems have long served as an important biological paradigm for studying looming perception and collision avoidance. Numerous computational models have successfully reproduced the selective responses of Lobula Giant Movement Detector (LGMD) neurons to approaching objects, thereby emulating the fundamental functionality of the biological system. However, existing models remain limited in biological plausibility and robustness when operating in complex and dynamic visual environments. To address these limitations, we propose a biologically plausible neural network for locust-inspired looming detection. The proposed framework incorporates a spatially isotropic sampling strategy that mimics the ommatidial organization of the locust compound eye, a population-voting mechanism inspired by population coding in biological neural systems, and leaky integrate-and-fire neuronal dynamics to replace conventional sigmoid-based membrane activation. Systematic experiments on synthetic stimuli, laboratory sequences, and real-world driving scenarios demonstrate that the proposed model improves robustness under challenging visual conditions while preserving computational efficiency and enhancing biological fidelity. These results highlight the potential of biologically grounded neural computation for robust and efficient collision perception.

cs.NE

Structural Fusion of Bayesian Networks with Limited Treewidth Using Genetic Algorithms

This paper introduces an evolutionary computation approach for consensus in structural Bayesian Network (BN) fusion under the constraint of limited treewidth. The consensus BN aims to reconcile multiple input BNs into a single one that retains key structural features present in the original networks. Treewidth, a graph-based parameter associated with computationally tractable inference, is utilized to restrict the complexity of the resulting network. A genetic algorithm is proposed to look for a BN that codifies as much information about the unrestricted fusion as possible while ensuring the treewidth restriction. Experimental evaluation demonstrates the genetic algorithm's ability to obtain consensus BNs with limited treewidth, providing a valuable tool for aggregating information from diverse sources while returning a computationally actionable model.

cs.NE