arXiv · 2003.08960
Swept-source optical coherence tomography by off-axis Fresnel transform digital holography with an output throughput of 10 Giga voxels per second in real-time
Abstract
We demonstrate swept-source optical coherence tomography in real-time by high throughput digital Fresnel hologram rendering from optically-acquired interferograms with a high-speed camera. The interferogram stream is spatially rescaled with respect to wavelength to compensate for field-of-view dilation inherent to discrete Fresnel transformation. Holograms are calculated from an input stream of 16-bit, 1024-by-1024-pixel interferograms recorded at up to 512 frames per second with a digital camera. All calculations are performed by a NVIDIA TITAN Xp graphics card on single-precision floating-point complex-valued arrays (32-bit per quadrature). It allows sustained computation of 1024-by-1024-by-256-voxel volumes at 10 billion voxel/s, from which three perpendicular cuts are displayed in real-time at user-selected locations, up to 38 frames per second.
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E. Charpentier, F. Lapeyre, J. Gautier, L. Waszczuk, J. Rivet, S. Meimon, L. Puyo, J. P. Huignard, M. Atlan. 2020-03-19. Swept-source optical coherence tomography by off-axis Fresnel transform digital holography with an output throughput of 10 Giga voxels per second in real-time. https://arxiv.org/abs/2003.08960
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