arXiv · 2004.00540
Generation of Paths in a Maze using a Deep Network without Learning
Abstract
Trajectory- or path-planning is a fundamental issue in a wide variety of applications. Here we show that it is possible to solve path planning for multiple start- and end-points highly efficiently with a network that consists only of max pooling layers, for which no network training is needed. Different from competing approaches, very large mazes containing more than half a billion nodes with dense obstacle configuration and several thousand path end-points can this way be solved in very short time on parallel hardware.
Explore related subjects
Keep this discovery
Tomas Kulvicius, Sebastian Herzog, Minija Tamosiunaite, Florentin Wörgötter. 2020-04-01. Generation of Paths in a Maze using a Deep Network without Learning. https://doi.org/10.1109/tnnls.2021.3089023
Cite the original work for its findings. Save a collection to share your selection of sources.