SearcharxivSearch

arXiv · 2005.03818

Choose Your Own Question: Encouraging Self-Personalization in Learning Path Construction

Abstract

Learning Path Recommendation is the heart of adaptive learning, the educational paradigm of an Interactive Educational System (IES) providing a personalized learning experience based on the student's history of learning activities. In typical existing IESs, the student must fully consume a recommended learning item to be provided a new recommendation. This workflow comes with several limitations. For example, there is no opportunity for the student to give feedback on the choice of learning items made by the IES. Furthermore, the mechanism by which the choice is made is opaque to the student, limiting the student's ability to track their learning. To this end, we introduce Rocket, a Tinder-like User Interface for a general class of IESs. Rocket provides a visual representation of Artificial Intelligence (AI)-extracted features of learning materials, allowing the student to quickly decide whether the material meets their needs. The student can choose between engaging with the material and receiving a new recommendation by swiping or tapping. Rocket offers the following potential improvements for IES User Interfaces: First, Rocket enhances the explainability of IES recommendations by showing students a visual summary of the meaningful AI-extracted features used in the decision-making process. Second, Rocket enables self-personalization of the learning experience by leveraging the students' knowledge of their own abilities and needs. Finally, Rocket provides students with fine-grained information on their learning path, giving them an avenue to assess their own skills and track their learning progress. We present the source code of Rocket, in which we emphasize the independence and extensibility of each component, and make it publicly available for all purposes.

Explore related subjects

Keep this discovery

BibTeXRIS

Youngduck Choi, Yoonho Na, Youngjik Yoon, Jonghun Shin, Chan Bae, Hongseok Suh, Byungsoo Kim, Jaewe Heo. 2020-05-08. Choose Your Own Question: Encouraging Self-Personalization in Learning Path Construction. https://arxiv.org/abs/2005.03818

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

ShellVis: Sandboxed Live Programming for Shell Scripts

Live programming provides visibility to programmers by running and tracing programs as they are edited. However, for programs with potentially harmful side effects, liveness can turn mistakes into disasters. We propose enabling live programming in environments with side effects via sandboxing: confining effects to a simulation of the true environment. We apply sandboxed live programming in the challenging context of shell scripting: a ubiquitous and powerful---yet notoriously opaque and error-prone---tool. ShellVis provides line-by-line feedback on a shell script's run-time behavior, with file operations sandboxed via a safe overlay of the file system. A qualitative user evaluation finds ShellVis to be helpful to participants, replacing tedious existing practices and instilling confidence. Participant responses also reveal areas for future research, particularly bridging the gulf of execution alongside the gulf of evaluation. ShellVis serves as a case study of how sandboxing can bring live-programming techniques into the many real-world programming contexts where side effects are important.

cs.HC

Visual-Motion-Induced Modulation of Pedestrian Trajectories Using Spatially Distributed Multi-Display Signage in Public Spaces

Multi-display signage (MDS), now ubiquitous in urban environments, has the potential to influence human behavior and experience in public spaces. However, despite its unique capability to present spatially distributed dynamic visual stimuli, its current use is mainly limited to advertising. In this study, we propose a perception-based approach for laterally modulating pedestrian trajectories as a nonverbal means of guiding pedestrians in public spaces. The approach is motivated by vection, the illusion of self-motion, and uses laterally moving monochrome stripes, a standard stimulus in vection research, presented across spatially distributed displays to elicit postural responses that may bias pedestrian trajectories. We evaluated the approach through a controlled laboratory experiment and a real-world field deployment involving actual pedestrian flows in a national museum. The laboratory experiment examined whether the MDS setup induced trajectory shifts in the direction predicted by prior research on the behavioral effects of vection. The field deployment investigated whether comparable effects would emerge in aggregate pedestrian behavior during unconstrained movement under conditions closer to those of urban public spaces. In the laboratory, full-screen motion significantly biased walking trajectories in the direction of visual motion, whereas partial-stripe motion produced no significant directional effect. In the field deployment, opposing full-screen motion conditions produced direction-consistent differences in aggregate pedestrian positions. The field results, observed despite the substantial variability in real-world pedestrian flows, extend the controlled laboratory findings and provide ecologically valid evidence supporting practical MDS-based pedestrian modulation in public settings. The results further suggest that sufficient visual-motion coverage may be important.

cs.HC

How AI Coders Discuss, Disagree, and Reach Consensus: Challenges and Opportunities for LLM-Based Qualitative Coding

The utility of AI in multi-coder qualitative coding has been widely discussed, yet little empirical evidence exists to delineate the contexts in which it performs reliably. We address this gap by quantifying the effectiveness of multi-agent LLM coding across varied qualitative datasets, revealing key contextual and structural factors that mediate coding outcomes. We developed a literature-informed baseline pipeline that enables AI agents to independently code, debate, and reconcile disagreements. Results revealed that coding accuracy depends on factors such as codebook length, qualitative data similarity, and agent disagreement. Notably, intense and unresolved debates between agents led to higher accuracy. Our analysis showed that while LLMs emulate many human discussion behaviors, they lack adaptive responsiveness to context. From these findings, we offer design recommendations for building automated coding systems. Our open-source AI discussion dataset and methodological framework lay the groundwork for advancing the design of AI-mediated automated thematic analysis.

cs.HC