SearcharxivSearch

arXiv · 2005.05526

Making Robots Draw A Vivid Portrait In Two Minutes

Abstract

Significant progress has been made with artistic robots. However, existing robots fail to produce high-quality portraits in a short time. In this work, we present a drawing robot, which can automatically transfer a facial picture to a vivid portrait, and then draw it on paper within two minutes averagely. At the heart of our system is a novel portrait synthesis algorithm based on deep learning. Innovatively, we employ a self-consistency loss, which makes the algorithm capable of generating continuous and smooth brush-strokes. Besides, we propose a componential sparsity constraint to reduce the number of brush-strokes over insignificant areas. We also implement a local sketch synthesis algorithm, and several pre- and post-processing techniques to deal with the background and details. The portrait produced by our algorithm successfully captures individual characteristics by using a sparse set of continuous brush-strokes. Finally, the portrait is converted to a sequence of trajectories and reproduced by a 3-degree-of-freedom robotic arm. The whole portrait drawing robotic system is named AiSketcher. Extensive experiments show that AiSketcher can produce considerably high-quality sketches for a wide range of pictures, including faces in-the-wild and universal images of arbitrary content. To our best knowledge, AiSketcher is the first portrait drawing robot that uses neural style transfer techniques. AiSketcher has attended a quite number of exhibitions and shown remarkable performance under diverse circumstances.

Explore related subjects

Keep this discovery

BibTeXRIS

Fei Gao, Jingjie Zhu, Zeyuan Yu, Peng Li, Tao Wang. 2020-05-12. Making Robots Draw A Vivid Portrait In Two Minutes. https://arxiv.org/abs/2005.05526

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

IMLE-VLA: Fast Single-Step Action Generation for Vision-Language-Action Policies

Vision-language-action (VLA) policies leverage pretrained vision-language backbones to achieve strong cross-task generalization. A leading design couples this backbone with a dedicated continuous action head trained via diffusion or flow matching. However, such heads rely on iterative multi-step sampling, for example 10 Euler steps in $\pi_{0.5}$. This creates an inference bottleneck that produces stop-and-go movement in the robot and slower task completion. We introduce IMLE-VLA, which replaces the iterative action head with a single-step conditional generator trained via conditional Implicit Maximum Likelihood Estimation (cIMLE). The cIMLE objective promotes multimodal action coverage, avoiding the mode collapse of naive regression heads while eliminating multi-step sampling entirely. When IMLE-VLA is applied to $\pi_{0.5}$, it increases inference frequency 3.67x (55 Hz vs. 15 Hz), enabling up to 11x higher action throughput. On the 40-task LIBERO benchmark, IMLE-VLA achieves the highest average success rate (98.0%) among all baselines while leading in inference frequency. Under the test-time perturbations of LIBERO-plus, IMLE-VLA retains $\pi_{0.5}$'s robustness while other baselines degrade sharply, confirming that the cIMLE head preserves generalization. Real-world experiments on a Franka Emika Panda across four tasks demonstrate smoother motion (2.2x to 3.0x lower jerk) and faster task completion, with IMLE-VLA outperforming $\pi_{0.5}$ on every task and reducing average VLA inference time per episode by 3.9x to 6.6x. Videos and code are available at https://kianhk6.github.io/IMLE-VLA/

cs.RO

ObstaDiff: Generalizable Diffusion Policy Learning via Obstacle-aware Representations

Imitation learning has achieved impressive results in robotic manipulation, yet most existing approaches assume clean backgrounds and lack explicit mechanisms for obstacle-aware motion generation. Extending such policies to cluttered, real-world scenes with unstructured obstacles remains a key generalization challenge. We present ObstaDiff, a decomposed diffusion-policy framework with a lightweight obstacle-aware visual encoder. ObstaDiff extracts a structured target-obstacle-background representation, enabling the downstream alignment policy to generate end-effector trajectories toward a target-centered bottleneck pose while reasoning about surrounding obstacles. We evaluate ObstaDiff on 61 real-robot greenhouse trials per method (366 executions in total). ObstaDiff achieves 75.41% average task success and 8.20% average obstacle collision rate, outperforming representative imitation-learning baselines and improving generalization in cluttered agricultural scenes.

cs.RO

Testing Between the Test Cases: Proving End-to-End Steering in Conditions You Never Drove

AI-based automated vehicle testing is challenging because a model that passes every test condition can still fail in the real world. Formal verification offers a way to directly address this gap. On a simulated highway and an arterial road we trained two small end-to-end steering networks each in CARLA, one on clear conditions alone and one on clear, fog, night and low sun. All four models were driven against a 2.19 ft lane-departure budget. Without driving again, we used bound propagation, a formal method that reads the trained weights, to compute how far steering can drift at every disturbance strength between two captured images. One calculation covers more than a campaign could drive: on the arterial it spans 133 poses, where ten intensities each would be 10^133 combinations, in minutes on one GPU. Not only did formal verification find conditions that broke the clear-trained policy without simulation testing, it provided some preliminary evidence for potential failures between the test cases. Our overall conclusion is that formal verification is a viable complement to simulation, and could be adopted as a part of verification and validation for automated driving.

cs.RO