SearcharxivSearch

arXiv · 2005.08942

Which scaling rule applies to Artificial Neural Networks

Abstract

The experience shows that cooperating and communicating computing systems, comprising segregated single processors, have severe performance limitations. In his classic "First Draft" von Neumann warned that using a "too fast processor" vitiates his simple "procedure" (but not his computing model!); furthermore, that using the classic computing paradigm for imitating neuronal operations, is unsound. Amdahl added that large machines, comprising many processors, have an inherent disadvantage. Given that ANN's components are heavily communicating with each other, they are built from a large number of components designed/fabricated for use in conventional computing, furthermore they attempt to mimic biological operation using improper technological solutions, their achievable payload computing performance is conceptually modest. The type of workload that AI-based systems generate leads to an exceptionally low payload computational performance, and their design/technology limits their size to just above the "toy" level systems: the scaling of processor-based ANN systems is strongly nonlinear. Given the proliferation and growing size of ANN systems, we suggest ideas to estimate in advance the efficiency of the device or application. Through analyzing published measurements we provide evidence that the role of data transfer time drastically influences both ANNs performance and feasibility. It is discussed how some major theoretical limiting factors, ANN's layer structure and their methods of technical implementation of communication affect their efficiency. The paper starts from von Neumann's original model, without neglecting the transfer time apart from processing time; derives an appropriate interpretation and handling for Amdahl's law. It shows that, in that interpretation, Amdahl's Law correctly describes ANNs.

Explore related subjects

Keep this discovery

BibTeXRIS

János Végh. 2020-05-15. Which scaling rule applies to Artificial Neural Networks. https://arxiv.org/abs/2005.08942

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC