arXiv · 2006.10525
StarCraft II Build Order Optimization using Deep Reinforcement Learning and Monte-Carlo Tree Search
Abstract
The real-time strategy game of StarCraft II has been posed as a challenge for reinforcement learning by Google's DeepMind. This study examines the use of an agent based on the Monte-Carlo Tree Search algorithm for optimizing the build order in StarCraft II, and discusses how its performance can be improved even further by combining it with a deep reinforcement learning neural network. The experimental results accomplished using Monte-Carlo Tree Search achieves a score similar to a novice human player by only using very limited time and computational resources, which paves the way to achieving scores comparable to those of a human expert by combining it with the use of deep reinforcement learning.
Explore related subjects
Keep this discovery
Explore connections, maps & timelines
Islam Elnabarawy, Kristijana Arroyo, Donald C. Wunsch II. 2020-06-12. StarCraft II Build Order Optimization using Deep Reinforcement Learning and Monte-Carlo Tree Search. https://arxiv.org/abs/2006.10525
Cite the original work for its findings. Save a collection to share your selection of sources.