SearcharxivSearch

arXiv · 2008.05905

The Effects of Interaction Functions Between Two Cellular Automata

Abstract

Biological systems are notorious for complex behavior within short timescales (e.g. metabolic activity) and longer time scales (e.g. evolutionary selection), along with their complex spatial organization. Because of their complexity and their ability to innovate with respect to their environment, living systems are considered to be open-ended. Historically, it has been difficult to model open-ended evolution and innovation. As a result, our understanding of the exact mechanisms that distinguish open-ended living systems from non-living ones is limited. One of the biggest barriers is understanding how multiple, complex parts within a single system interact and contribute to the complex, emergent behavior of the system as a whole. How do interactions between parts of a system lead to more complex behavior of the system as a whole? This paper presents two interacting cellular automata (CA) as an abstract model to address the effects of complex interactions between two individual entities embedded within a larger system. Unlike elementary CA, each CA changes its update rules as a function of the system's state as a whole. The resulting behavior of the two-CA system suggests that complex interaction functions between the two CA have little to no effect on the complexity of each individual CA behavior and structure. However, having an interaction function that is random results in open-ended evolution regardless of the specific type of state-dependency.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Alyssa M Adams. 2021-09-13. The Effects of Interaction Functions Between Two Cellular Automata. https://arxiv.org/abs/2008.05905

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Optical free space extreme learning machine for the implementation of emergent complex systems

Cellular automata conform a set of computational models which evolve with a reduced set of simple rules, yet still are able to show extremely complex emergent phenomena such as fractals and universal computation. Despite their apparent simplicity, they have shown great potential in simulating natural systems and solving challenging computational tasks such as classification and image generation. Instead of implementing cellular automata purely at the software level, it is desirable to design novel analog computing platforms that physically evolve following the automata's underlying rules, thereby reducing power requirements and latency. Here, we introduce an optical extreme learning machine for the simulation of a wide range of cellular automata. Our system operates in free space, and uses a spatial light modulator to encode the evolution rules of the system, while coherent wave propagation performs the corresponding computations. Our results demonstrate a simple, fully-programmable, cost and power efficient, and easy to build and align platform for the implementation of a wide range of complex computational systems such as elementary cellular automata, Conway's Game of Life, and two-dimensional Turing machines.

nlin.CG

The istr-graph: Interactive Visualisation of any Classic-Graph in DDLab

Any type of attractor basin (classic-graph) created in DDLab can now be visualised, manipulated, and deconstructed as a drag/drop ``interactive state transition graph'' (istr-graph). The new istr-graph applies to subtrees, single basins, the basin of attraction field, compression, and all other classic-graph parameters. This is an important update on the pre-existing ``interactive basin of attraction field graph'' (ibaf-graph) specific to just the complete uncompressed field, but the ibaf-graph is nevertheless retained for some of its unique attributes. These issues are discussed with a focus on the scope and implementation of the new istr-graph.

nlin.CG

Game of Life on Archimedean Lattices: Glider Guns and Phase Dynamics

I explore Conway's Game of Life (GoL) on six composite Archimedean lattices. On the Kagome lattice, on which small gliders and puffers appear particularly frequently across inputs, I use the output of a symmetry-constrained evolutionary search algorithm to construct a novel glider gun. The glider gun comprises four interacting bouncers and stably emits a small glider every 276th generation. Serving as an extension of classical GoL, I also propose cells with a phase degree of freedom and an associated local phase rule, which on the Kagome lattice is demonstrated to host phase-periodic gliders. This enables the possibility of phase-sensitive and interference-based computations.

nlin.CG