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arXiv · 2010.08862

Mad Science is Provably Hard: Puzzles in Hearthstone's Boomsday Lab are NP-hard

Abstract

We consider the computational complexity of winning this turn (mate-in-1 or "finding lethal") in Hearthstone as well as several other single turn puzzle types introduced in the Boomsday Lab expansion. We consider three natural generalizations of Hearthstone (in which hand size, board size, and deck size scale) and prove the various puzzle types in each generalization NP-hard.

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BibTeXRIS

Michael Hoffmann, Jayson Lynch, Andrew Winslow. 2020-10-17. Mad Science is Provably Hard: Puzzles in Hearthstone's Boomsday Lab are NP-hard. https://arxiv.org/abs/2010.08862

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