SearcharxivSearch

arXiv · 2010.12761

Mechanism Design for Stable Matching with Contracts in a Dynamic Manufacturing-as-a-Service (MaaS) Marketplace

Abstract

Two-sided manufacturing-as-a-service (MaaS) marketplaces connect clients requesting manufacturing services to suppliers providing those services. Matching mechanisms i.e. allocation of clients' orders to suppliers is a key design parameter of the marketplace platform. The platform might perform an allocation to maximize its revenue or optimize for social welfare of all participants. However, individual participants might not get maximum value from their match and reject it to form matches (called blocking groups) themselves, thereby bypassing the platform. This paper considers the bipartite matching problem in MaaS marketplaces in a dynamic environment and proposes approximately stable matching solutions using mechanism design and mathematical programming approaches to limit the formation of blocking groups. Matching is based on non-strict, incomplete and interdependent preferences of participants over contracts enabling negotiations between both sides. Empirical simulations are used to test the mechanisms in a simulated 3D printing marketplace and to evaluate the impact of stability on its performance. It is found that stable matching results in small degradation in social welfare of the marketplace. However, it leads to a significantly better outcome in terms of stability of allocation. Unstable matchings introduce anarchy into marketplace with participants rejecting its allocation leading to performance poorer than stable matchings.

Explore related subjects

Keep this discovery

BibTeXRIS

Deepak Pahwa, Umut Dur, Binil Starly. 2020-10-24. Mechanism Design for Stable Matching with Contracts in a Dynamic Manufacturing-as-a-Service (MaaS) Marketplace. https://arxiv.org/abs/2010.12761

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT