arXiv · 2011.03835
Implementing Behavior Trees using Three-Valued Logic
Abstract
With consideration to behavior trees and their relevance to planning and control, within and without game development, the distinction between stateful and stateless models is discussed; a three-valued logic bridging traditional control flow with behavior trees is introduced, and a C# implementation is presented.
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Thibaud de Souza. 2020-11-07. Implementing Behavior Trees using Three-Valued Logic. https://arxiv.org/abs/2011.03835
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