SearcharxivSearch

arXiv · 2012.07319

Evolutionary Multi-Objective Optimization Algorithm Framework with Three Solution Sets

Abstract

It is assumed in the evolutionary multi-objective optimization (EMO) community that a final solution is selected by a decision maker from a non-dominated solution set obtained by an EMO algorithm. The number of solutions to be presented to the decision maker can be totally different. In some cases, the decision maker may want to examine only a few representative solutions from which a final solution is selected. In other cases, a large number of non-dominated solutions may be needed to visualize the Pareto front. In this paper, we suggest the use of a general EMO framework with three solution sets to handle various situations with respect to the required number of solutions. The three solution sets are the main population of an EMO algorithm, an external archive to store promising solutions, and a final solution set which is presented to the decision maker. The final solution set is selected from the archive. Thus the population size and the archive size can be arbitrarily specified as long as the archive size is not smaller than the required number of solutions. The final population is not necessarily to be a good solution set since it is not presented to the decision maker. Through computational experiments, we show the advantages of this framework over the standard final population and final archive frameworks. We also discuss how to select a final solution set and how to explain the reason for the selection, which is the first attempt towards an explainable EMO framework.

Explore related subjects

Keep this discovery

BibTeXRIS

Hisao Ishibuchi, Lie Meng Pang, Ke Shang. 2020-12-14. Evolutionary Multi-Objective Optimization Algorithm Framework with Three Solution Sets. https://arxiv.org/abs/2012.07319

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Breaking the Central Bias: Spatially Partitioned Experts for Coordinate-Based Neuroevolution

Evolvable-Substrate HyperNEAT (ES-HyperNEAT), a bio-inspired indirect encoding that determines neuron placement and connection weights from spatial coordinates, exhibits a failure mode on MNIST as a diagnostic benchmark. Because input pixels map to a coordinate space centered at the origin, evolved networks converge on a small central cluster of input pixels, a spatial-concentration bias; prior work observed only 21% mean accuracy in this regime. Is this bias an optimization artifact or an architectural ceiling? Inspired by Mixture-of-Experts (MoE) principles, we partition the input into non-overlapping spatial segments, each assigned to a separately evolved specialist network. With 13 such experts, this design reaches 43% mean accuracy, a 106% relative improvement over the baseline. The architectural gain does not depend on data-driven aggregation: equal-weighted averaging, which uses no validation data, already yields a 70% improvement; the gain comes from partitioning, not the weighting. Receptive-field analysis shows the mechanism: partitioning forces evolution to discover features across the entire image, expanding active pixel coverage from 4% to 79%. Absolute accuracy stays below gradient-trained baselines, but the relative gain points to central bias, not the evolutionary search. Two tools are designed to generalize beyond MNIST: a receptive-field diagnostic for silent input-coverage collapse, and a spatial-partitioning remedy that restores coverage.

cs.NE

A Bio-Plausible Visual Neural Network for Locust-Inspired Collision Perception

Locust visual systems have long served as an important biological paradigm for studying looming perception and collision avoidance. Numerous computational models have successfully reproduced the selective responses of Lobula Giant Movement Detector (LGMD) neurons to approaching objects, thereby emulating the fundamental functionality of the biological system. However, existing models remain limited in biological plausibility and robustness when operating in complex and dynamic visual environments. To address these limitations, we propose a biologically plausible neural network for locust-inspired looming detection. The proposed framework incorporates a spatially isotropic sampling strategy that mimics the ommatidial organization of the locust compound eye, a population-voting mechanism inspired by population coding in biological neural systems, and leaky integrate-and-fire neuronal dynamics to replace conventional sigmoid-based membrane activation. Systematic experiments on synthetic stimuli, laboratory sequences, and real-world driving scenarios demonstrate that the proposed model improves robustness under challenging visual conditions while preserving computational efficiency and enhancing biological fidelity. These results highlight the potential of biologically grounded neural computation for robust and efficient collision perception.

cs.NE

Structural Fusion of Bayesian Networks with Limited Treewidth Using Genetic Algorithms

This paper introduces an evolutionary computation approach for consensus in structural Bayesian Network (BN) fusion under the constraint of limited treewidth. The consensus BN aims to reconcile multiple input BNs into a single one that retains key structural features present in the original networks. Treewidth, a graph-based parameter associated with computationally tractable inference, is utilized to restrict the complexity of the resulting network. A genetic algorithm is proposed to look for a BN that codifies as much information about the unrestricted fusion as possible while ensuring the treewidth restriction. Experimental evaluation demonstrates the genetic algorithm's ability to obtain consensus BNs with limited treewidth, providing a valuable tool for aggregating information from diverse sources while returning a computationally actionable model.

cs.NE