SearcharxivSearch

arXiv · 2102.00710

Distributed Alignment Processes with Samples of Group Average

Abstract

Reaching agreement despite noise in communication is a fundamental problem in multi-agent systems. Here we study this problem under an idealized model, where it is assumed that agents can sense the general tendency in the system. More specifically, we consider $n$ agents, each being associated with a real-valued number. In each round, each agent receives a noisy measurement of the average value, and then updates its value, which is in turn perturbed by random drift. We assume that both noises in measurements and drift follow Gaussian distributions. What should be the updating policy of agents if their goal is to minimize the expected deviation of the agents' values from the average value? We prove that a distributed weighted-average algorithm optimally minimizes this deviation for each agent, and for any round. Interestingly, this optimality holds even in the centralized setting, where a master agent can gather all the agents' measurements and instruct a move to each agent.We find this result surprising since it can be shown that the total measurements obtained by all agents contain strictly more information about the deviation of Agent $i$ from the average value, than the information contained in the measurements obtained by Agent $i$ alone. Although this information is relevant for Agent $i$, it is not processed by it when running a weighted-average algorithm. Nevertheless, the weighted-average algorithm is optimal, since by running it, other agents manage to fully process this information in a way that perfectly benefits Agent $i$.Finally, we also analyze the drift of the center of mass and show that no distributed algorithm can achieve drift that is as small as the one that can be achieved by the best centralized algorithm. In light of this, we also show that the drift associated with our weighted-average algorithm incurs a relatively small overhead over the best possible drift in the centralized setting.

Explore related subjects

Keep this discovery

BibTeXRIS

Amos Korman, Robin Vacus. 2021-02-01. Distributed Alignment Processes with Samples of Group Average. https://doi.org/10.1109/tcns.2022.3212640

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT