SearcharxivSearch

arXiv · 2105.09894

Towards an Arrow-native Storage System

Abstract

With the ever-increasing dataset sizes, several file formats like Parquet, ORC, and Avro have been developed to store data efficiently and to save network and interconnect bandwidth at the price of additional CPU utilization. However, with the advent of networks supporting 25-100 Gb/s and storage devices delivering 1, 000, 000 reqs/sec the CPU has become the bottleneck, trying to keep up feeding data in and out of these fast devices. The result is that data access libraries executed on single clients are often CPU-bound and cannot utilize the scale-out benefits of distributed storage systems. One attractive solution to this problem is to offload data-reducing processing and filtering tasks to the storage layer. However, modifying legacy storage systems to support compute offloading is often tedious and requires extensive understanding of the internals. Previous approaches re-implemented functionality of data processing frameworks and access library for a particular storage system, a duplication of effort that might have to be repeated for different storage systems. In this paper, we introduce a new design paradigm that allows extending programmable object storage systems to embed existing, widely used data processing frameworks and access libraries into the storage layer with minimal modifications. In this approach data processing frameworks and access libraries can evolve independently from storage systems while leveraging the scale-out and availability properties of distributed storage systems. We present one example implementation of our design paradigm using Ceph, Apache Arrow, and Parquet. We provide a brief performance evaluation of our implementation and discuss key results.

Explore related subjects

Keep this discovery

BibTeXRIS

Jayjeet Chakraborty, Ivo Jimenez, Sebastiaan Alvarez Rodriguez, Alexandru Uta, Jeff LeFevre, Carlos Maltzahn. 2021-05-20. Towards an Arrow-native Storage System. https://arxiv.org/abs/2105.09894

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC