SearcharxivSearch

arXiv · 2108.02328

A Distributed Application Placement and Migration Management Techniques for Edge and Fog Computing Environments

Abstract

Fog/Edge computing model allows harnessing of resources in the proximity of the Internet of Things (IoT) devices to support various types of real-time IoT applications. However, due to the mobility of users and a wide range of IoT applications with different requirements, it is a challenging issue to satisfy these applications' requirements. The execution of IoT applications exclusively on one fog/edge server may not be always feasible due to limited resources, while execution of IoT applications on different servers needs further collaboration among servers. Also, considering user mobility, some modules of each IoT application may require migration to other servers for execution, leading to service interruption and extra execution costs. In this article, we propose a new weighted cost model for hierarchical fog computing environments, in terms of the response time of IoT applications and energy consumption of IoT devices, to minimize the cost of running IoT applications and potential migrations. Besides, a distributed clustering technique is proposed to enable the collaborative execution of tasks, emitted from application modules, among servers. Also, we propose an application placement technique to minimize the overall cost of executing IoT applications on multiple servers in a distributed manner. Furthermore, a distributed migration management technique is proposed for the potential migration of applications' modules to other remote servers as the users move along their path. Besides, failure recovery methods are embedded in the clustering, application placement, and migration management techniques to recover from unpredicted failures. The performance results show that our technique significantly improves its counterparts in terms of placement deployment time, average execution cost of tasks, total number of migrations, total number of interrupted tasks, and cumulative migration cost.

Explore related subjects

Keep this discovery

BibTeXRIS

Mohammad Goudarzi, Marimuthu Palaniswami, Rajkumar Buyya. 2021-08-05. A Distributed Application Placement and Migration Management Techniques for Edge and Fog Computing Environments. https://arxiv.org/abs/2108.02328

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC