SearcharxivSearch

arXiv · 2108.03492

Clio: A Hardware-Software Co-Designed Disaggregated Memory System

Abstract

Memory disaggregation has attracted great attention recently because of its benefits in efficient memory utilization and ease of management. So far, memory disaggregation research has all taken one of two approaches: building/emulating memory nodes using regular servers or building them using raw memory devices with no processing power. The former incurs higher monetary cost and faces tail latency and scalability limitations, while the latter introduces performance, security, and management problems. Server-based memory nodes and memory nodes with no processing power are two extreme approaches. We seek a sweet spot in the middle by proposing a hardware-based memory disaggregation solution that has the right amount of processing power at memory nodes. Furthermore, we take a clean-slate approach by starting from the requirements of memory disaggregation and designing a memory-disaggregation-native system. We built Clio, a disaggregated memory system that virtualizes, protects, and manages disaggregated memory at hardware-based memory nodes. The Clio hardware includes a new virtual memory system, a customized network system, and a framework for computation offloading. In building Clio, we not only co-design OS functionalities, hardware architecture, and the network system, but also co-design compute nodes and memory nodes. Our FPGA prototype of Clio demonstrates that each memory node can achieve 100 Gbps throughput and an end-to-end latency of 2.5 us at median and 3.2us at the 99th percentile. Clio also scales much better and has orders of magnitude lower tail latency than RDMA. It has 1.1x to 3.4x energy saving compared to CPU-based and SmartNIC-based disaggregated memory systems and is 2.7x faster than software-based SmartNIC solutions.

Explore related subjects

Keep this discovery

BibTeXRIS

Zhiyuan Guo, Yizhou Shan, Xuhao Luo, Yutong Huang, Yiying Zhang. 2021-08-07. Clio: A Hardware-Software Co-Designed Disaggregated Memory System. https://arxiv.org/abs/2108.03492

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC