SearcharxivSearch

arXiv · 2111.03639

Randomized Communication and Implicit Graph Representations

Abstract

We initiate the focused study of constant-cost randomized communication, with emphasis on its connection to graph representations. We observe that constant-cost randomized communication problems are equivalent to hereditary (i.e. closed under taking induced subgraphs) graph classes which admit constant-size adjacency sketches and probabilistic universal graphs (PUGs), which are randomized versions of the well-studied adjacency labeling schemes and induced-universal graphs. This gives a new perspective on long-standing questions about the existence of these objects, including new methods of constructing adjacency labeling schemes. We ask three main questions about constant-cost communication, or equivalently, constant-size PUGs: (1) Are there any natural, non-trivial problems aside from Equality and k-Hamming Distance which have constant-cost communication? We provide a number of new examples, including deciding whether two vertices have path-distance at most k in a planar graph, and showing that constant-size PUGs are preserved by the Cartesian product operation. (2) What structures of a problem explain the existence or non-existence of a constant-cost protocol? We show that in many cases a Greater-Than subproblem is such a structure. (3) Is the Equality problem complete for constant-cost randomized communication? We show that it is not: there are constant-cost problems which do not reduce to Equality.

Explore related subjects

Keep this discovery

BibTeXRIS

Nathaniel Harms, Sebastian Wild, Viktor Zamaraev. 2021-11-05. Randomized Communication and Implicit Graph Representations. https://doi.org/10.46298/theoretics.25.20

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Quasi-Monte Carlo Beyond Hardy-Krause II: $(1 + \varepsilon)n$ Samples Suffice

Numerical integration studies how well one can estimate the integral of a function $f$ over $[0,1)^d$ using $n$ sample points. The two classical methods, Monte Carlo (MC) and quasi-Monte Carlo (QMC), have complementary strengths and weaknesses, and a fundamental question is to design an approach that combines the benefits of both. Recently, building on the transference principle in discrepancy theory, Bansal and Jiang~\cite{BJ25a} gave a randomized QMC method that bridges MC and QMC guarantees using only i.i.d.\ samples. Their method also goes beyond the classical Koksma--Hlawka inequality: it achieves integration error $\widetilde{O}_d(\sigma_{\mathsf{SO}}(f)/n)$, where the smoothed-out variation $\sigma_{\mathsf{SO}}(f)$ can be substantially smaller than the Hardy--Krause variation that governs the classical bound. However, their algorithm requires $n^2$ i.i.d.\ samples as input, and this quadratic blowup is inherent to any method based on the transference principle. In this work, we bypass the quadratic blowup: for any constant $\varepsilon > 0$, we show that $(1+\varepsilon)n$ i.i.d.\ samples suffice to both obtain the beyond-Hardy--Krause guarantee of~\cite{BJ25a}, resolving an open problem posed there, and to produce low-discrepancy point sequences. Our algorithms are variants of the online Haar-thinning method of Dwivedi, Feldheim, Gurel-Gurevich, and Ramdas~\cite{DFG+19}.

cs.DS

Single-Exponential Algorithms and a Polynomial Kernel for Strong Connectivity Augmentation

Strong Connectivity Augmentation (SCA) asks whether a directed acyclic graph can be made strongly connected by adding at most $k$ prescribed links whose total weight is within a given budget. Klinkby, Misra, and Saurabh (SODA 2021) gave an $O^*(2^{O(k\log k)})$-time algorithm and asked whether the problem admits a single-exponential parameterized algorithm and a polynomial kernel. We answer both questions affirmatively: SCA can be solved in $O^*(9^k)$ time and admits a polynomial kernel with $O(k^4)$ vertices and $O(k^{16})$ bits. For unweighted SCA, we obtain $O^*(4^k)$ time and a kernel with $O(k^3)$ vertices. Our algorithms are based on a particularly simple reduction to Strongly Connected Spanning Subgraph with two edge costs.

cs.DS