SearcharxivSearch

arXiv · 2112.11055

A Scalable Deep Reinforcement Learning Model for Online Scheduling Coflows of Multi-Stage Jobs for High Performance Computing

Abstract

Coflow is a recently proposed networking abstraction to help improve the communication performance of data-parallel computing jobs. In multi-stage jobs, each job consists of multiple coflows and is represented by a Directed Acyclic Graph (DAG). Efficiently scheduling coflows is critical to improve the data-parallel computing performance in data centers. Compared with hand-tuned scheduling heuristics, existing work DeepWeave [1] utilizes Reinforcement Learning (RL) framework to generate highly-efficient coflow scheduling policies automatically. It employs a graph neural network (GNN) to encode the job information in a set of embedding vectors, and feeds a flat embedding vector containing the whole job information to the policy network. However, this method has poor scalability as it is unable to cope with jobs represented by DAGs of arbitrary sizes and shapes, which requires a large policy network for processing a high-dimensional embedding vector that is difficult to train. In this paper, we first utilize a directed acyclic graph neural network (DAGNN) to process the input and propose a novel Pipelined-DAGNN, which can effectively speed up the feature extraction process of the DAGNN. Next, we feed the embedding sequence composed of schedulable coflows instead of a flat embedding of all coflows to the policy network, and output a priority sequence, which makes the size of the policy network depend on only the dimension of features instead of the product of dimension and number of nodes in the job's DAG.Furthermore, to improve the accuracy of the priority scheduling policy, we incorporate the Self-Attention Mechanism into a deep RL model to capture the interaction between different parts of the embedding sequence to make the output priority scores relevant. Based on this model, we then develop a coflow scheduling algorithm for online multi-stage jobs.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Xin Wang, Hong Shen. 2021-12-21. A Scalable Deep Reinforcement Learning Model for Online Scheduling Coflows of Multi-Stage Jobs for High Performance Computing. https://arxiv.org/abs/2112.11055

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC