SearcharxivSearch

arXiv · 2202.06135

No-Regret Bayesian Recommendation to Homogeneous Users

Abstract

We introduce and study the online Bayesian recommendation problem for a recommender system platform. The platform has the privilege to privately observe a utility-relevant \emph{state} of a product at each round and uses this information to make online recommendations to a stream of myopic users. This paradigm is common in a wide range of scenarios in the current Internet economy. The platform commits to an online recommendation policy that utilizes her information advantage on the product state to persuade self-interested users to follow the recommendation. Since the platform does not know users' preferences or beliefs in advance, we study the platform's online learning problem of designing an adaptive recommendation policy to persuade users while gradually learning users' preferences and beliefs en route. Specifically, we aim to design online learning policies with no \emph{Stackelberg regret} for the platform, i.e., against the optimal benchmark policy in hindsight under the assumption that users will correspondingly adapt their responses to the benchmark policy. Our first result is an online policy that achieves double logarithmic regret dependence on the number of rounds. We also present an information-theoretic lower bound showing that no adaptive online policy can achieve regret with better dependency on the number of rounds. Finally, by formulating the platform's problem as optimizing a linear program with membership oracle access, we present our second online recommendation policy that achieves regret with polynomial dependence on the number of states but logarithmic dependence on the number of rounds.

Explore related subjects

Keep this discovery

BibTeXRIS

Yiding Feng, Wei Tang, Haifeng Xu. 2022-02-12. No-Regret Bayesian Recommendation to Homogeneous Users. https://arxiv.org/abs/2202.06135

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT