SearcharxivSearch

arXiv · 2203.03098

RumorLens: Interactive Analysis and Validation of Suspected Rumors on Social Media

Abstract

With the development of social media, various rumors can be easily spread on the Internet and such rumors can have serious negative effects on society. Thus, it has become a critical task for social media platforms to deal with suspected rumors. However, due to the lack of effective tools, it is often difficult for platform administrators to analyze and validate rumors from a large volume of information on a social media platform efficiently. We have worked closely with social media platform administrators for four months to summarize their requirements of identifying and analyzing rumors, and further proposed an interactive visual analytics system, RumorLens, to help them deal with the rumor efficiently and gain an in-depth understanding of the patterns of rumor spreading. RumorLens integrates natural language processing (NLP) and other data processing techniques with visualization techniques to facilitate interactive analysis and validation of suspected rumors. We propose well-coordinated visualizations to provide users with three levels of details of suspected rumors: an overview displays both spatial distribution and temporal evolution of suspected rumors; a projection view leverages a metaphor-based glyph to represent each suspected rumor and further enable users to gain a quick understanding of their overall characteristics and similarity with each other; a propagation view visualizes the dynamic spreading details of a suspected rumor with a novel circular visualization design, and facilitates interactive analysis and validation of rumors in a compact manner. By using a real-world dataset collected from Sina Weibo, one case study with a domain expert is conducted to evaluate

Explore related subjects

Keep this discovery

BibTeXRIS

Ran Wang, Kehan Du, Qianhe Chen, Yifei Zhao, Mojie Tang, Hongxi Tao, Shipan Wang, Yiyao Li, Yong Wang. 2022-03-07. RumorLens: Interactive Analysis and Validation of Suspected Rumors on Social Media. https://doi.org/10.1145/3491101.3519712

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

ShellVis: Sandboxed Live Programming for Shell Scripts

Live programming provides visibility to programmers by running and tracing programs as they are edited. However, for programs with potentially harmful side effects, liveness can turn mistakes into disasters. We propose enabling live programming in environments with side effects via sandboxing: confining effects to a simulation of the true environment. We apply sandboxed live programming in the challenging context of shell scripting: a ubiquitous and powerful---yet notoriously opaque and error-prone---tool. ShellVis provides line-by-line feedback on a shell script's run-time behavior, with file operations sandboxed via a safe overlay of the file system. A qualitative user evaluation finds ShellVis to be helpful to participants, replacing tedious existing practices and instilling confidence. Participant responses also reveal areas for future research, particularly bridging the gulf of execution alongside the gulf of evaluation. ShellVis serves as a case study of how sandboxing can bring live-programming techniques into the many real-world programming contexts where side effects are important.

cs.HC

Visual-Motion-Induced Modulation of Pedestrian Trajectories Using Spatially Distributed Multi-Display Signage in Public Spaces

Multi-display signage (MDS), now ubiquitous in urban environments, has the potential to influence human behavior and experience in public spaces. However, despite its unique capability to present spatially distributed dynamic visual stimuli, its current use is mainly limited to advertising. In this study, we propose a perception-based approach for laterally modulating pedestrian trajectories as a nonverbal means of guiding pedestrians in public spaces. The approach is motivated by vection, the illusion of self-motion, and uses laterally moving monochrome stripes, a standard stimulus in vection research, presented across spatially distributed displays to elicit postural responses that may bias pedestrian trajectories. We evaluated the approach through a controlled laboratory experiment and a real-world field deployment involving actual pedestrian flows in a national museum. The laboratory experiment examined whether the MDS setup induced trajectory shifts in the direction predicted by prior research on the behavioral effects of vection. The field deployment investigated whether comparable effects would emerge in aggregate pedestrian behavior during unconstrained movement under conditions closer to those of urban public spaces. In the laboratory, full-screen motion significantly biased walking trajectories in the direction of visual motion, whereas partial-stripe motion produced no significant directional effect. In the field deployment, opposing full-screen motion conditions produced direction-consistent differences in aggregate pedestrian positions. The field results, observed despite the substantial variability in real-world pedestrian flows, extend the controlled laboratory findings and provide ecologically valid evidence supporting practical MDS-based pedestrian modulation in public settings. The results further suggest that sufficient visual-motion coverage may be important.

cs.HC

How AI Coders Discuss, Disagree, and Reach Consensus: Challenges and Opportunities for LLM-Based Qualitative Coding

The utility of AI in multi-coder qualitative coding has been widely discussed, yet little empirical evidence exists to delineate the contexts in which it performs reliably. We address this gap by quantifying the effectiveness of multi-agent LLM coding across varied qualitative datasets, revealing key contextual and structural factors that mediate coding outcomes. We developed a literature-informed baseline pipeline that enables AI agents to independently code, debate, and reconcile disagreements. Results revealed that coding accuracy depends on factors such as codebook length, qualitative data similarity, and agent disagreement. Notably, intense and unresolved debates between agents led to higher accuracy. Our analysis showed that while LLMs emulate many human discussion behaviors, they lack adaptive responsiveness to context. From these findings, we offer design recommendations for building automated coding systems. Our open-source AI discussion dataset and methodological framework lay the groundwork for advancing the design of AI-mediated automated thematic analysis.

cs.HC