SearcharxivSearch

arXiv · 2204.04162

Stable Matching: Choosing Which Proposals to Make

Abstract

To guarantee all agents are matched in general, the classic Deferred Acceptance algorithm needs complete preference lists. In practice, preference lists are short, yet stable matching still works well. This raises two questions: $\bullet$ Why does it work well? $\bullet$ Which proposals should agents include in their preference lists? We study these questions in a model, introduced by Lee [17], with preferences based on correlated cardinal utilities: these utilities are based on common public ratings of each agent together with individual private adjustments. Lee showed that for suitable utility functions, in large markets, with high probability, for most agents, all stable matchings yield similar valued utilities. By means of a new analysis, we strengthen Lee's result, showing that in large markets, with high probability, for $\it all$ but the agents with the lowest public ratings, all stable matchings yield similar valued utilities. We can then deduce that for $\it all$ but the agents with the lowest public ratings, each agent has an easily identified length $O(\log n)$ preference list that includes all of its stable matches, addressing the second question above. We note that this identification uses an initial communication phase. We extend these results to settings where the two sides have unequal numbers of agents, to many-to-one settings, e.g. employers and workers, and we also show the existence of an $\epsilon$-Bayes-Nash equilibrium in which every agent makes relatively few proposals. These results all rely on a new technique for sidestepping the conditioning between the tentative matching events that occur over the course of a run of the Deferred Acceptance algorithm. We complement these theoretical results with an experimental study.

Explore related subjects

Keep this discovery

BibTeXRIS

Ishan Agarwal, Richard Cole. 2022-04-08. Stable Matching: Choosing Which Proposals to Make. https://arxiv.org/abs/2204.04162

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT