arXiv · 2205.02716
TV and Video Game Streaming with a Quantum Receiver: A Study on a Rydberg atom-based receivers bandwidth and reception clarity
Abstract
We demonstrate the ability to receive live color analog television and video game signals with the use of the Rydberg atom receiver. The typical signal expected for traditional 480i NSTC format video signals requires a bandwidth of over 3 MHz. We determine the beam sizes, powers, and detection method required for the Rydberg atoms to receive this type of signal. The beam size affects the average time the atoms remain in the interaction volume, which is inversely proportional to the bandwidth of the receiver. We find that small beam diameters (less than 100 {\mu}m) lead to much faster responses and allow for color reception. We demonstrate the effect of beam size on bandwidth by receiving a live 480i video stream with the Rydberg atom receiver. The best fidelity was achieved with a beam width of 85 {\mu}m full-width at half-max.
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Nikunjkumar Prajapati, Andrew Rotunno, Samuel Berweger, Matt Simons, Aly Artusio-Glimpse, Christopher L. Holloway. 2022-05-05. TV and Video Game Streaming with a Quantum Receiver: A Study on a Rydberg atom-based receivers bandwidth and reception clarity. https://doi.org/10.1116/5.0098057
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