SearcharxivSearch

arXiv · 2205.11363

Competitive Equilibrium with Chores: Combinatorial Algorithm and Hardness

Abstract

We study the computational complexity of finding a competitive equilibrium (CE) with chores when agents have linear preferences. CE is one of the most preferred mechanisms for allocating a set of items among agents. CE with equal incomes (CEEI), Fisher, and Arrow-Debreu (exchange) are the fundamental economic models to study allocation problems, where CEEI is a special case of Fisher and Fisher is a special case of exchange. When the items are goods (giving utility), the CE set is convex even in the exchange model, facilitating several combinatorial polynomial-time algorithms (starting with the seminal work of Devanur, Papadimitriou, Saberi and Vazirani) for all of these models. In sharp contrast, when the items are chores (giving disutility), the CE set is known to be non-convex and disconnected even in the CEEI model. Further, no combinatorial algorithms or hardness results are known for these models. In this paper, we give two main results for CE with chores: 1) A combinatorial algorithm to compute a $(1-\varepsilon)$-approximate CEEI in time $\tilde{\mathcal{O}}(n^4m^2 / \varepsilon^2)$, where $n$ is the number of agents and $m$ is the number of chores. 2) PPAD-hardness of finding a $(1-1/\mathit{poly}(n))$-approximate CE in the exchange model under a sufficient condition. To the best of our knowledge, these results show the first separation between the CEEI and exchange models when agents have linear preferences, assuming PPAD $\neq $ P. Finally, we show that our new insight implies a straightforward proof of the existence of an allocation that is both envy-free up to one chore (EF1) and Pareto optimal (PO) in the discrete setting when agents have factored bivalued preferences.

Explore related subjects

Keep this discovery

BibTeXRIS

Bhaskar Ray Chaudhury, Jugal Garg, Peter McGlaughlin, Ruta Mehta. 2022-05-23. Competitive Equilibrium with Chores: Combinatorial Algorithm and Hardness. https://arxiv.org/abs/2205.11363

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT