SearcharxivSearch

arXiv · 2206.13383

Mushroom image recognition and distance generation based on attention-mechanism model and genetic information

Abstract

The species identification of Macrofungi, i.e. mushrooms, has always been a challenging task. There are still a large number of poisonous mushrooms that have not been found, which poses a risk to people's life. However, the traditional identification method requires a large number of experts with knowledge in the field of taxonomy for manual identification, it is not only inefficient but also consumes a lot of manpower and capital costs. In this paper, we propose a new model based on attention-mechanism, MushroomNet, which applies the lightweight network MobileNetV3 as the backbone model, combined with the attention structure proposed by us, and has achieved excellent performance in the mushroom recognition task. On the public dataset, the test accuracy of the MushroomNet model has reached 83.9%, and on the local dataset, the test accuracy has reached 77.4%. The proposed attention mechanisms well focused attention on the bodies of mushroom image for mixed channel attention and the attention heat maps visualized by Grad-CAM. Further, in this study, genetic distance was added to the mushroom image recognition task, the genetic distance was used as the representation space, and the genetic distance between each pair of mushroom species in the dataset was used as the embedding of the genetic distance representation space, so as to predict the image distance and species. identify. We found that using the MES activation function can predict the genetic distance of mushrooms very well, but the accuracy is lower than that of SoftMax. The proposed MushroomNet was demonstrated it shows great potential for automatic and online mushroom image and the proposed automatic procedure would assist and be a reference to traditional mushroom classification.

Explore related subjects

Keep this discovery

BibTeXRIS

Wenbin Liao, Jiewen Xiao, Chengbo Zhao, Yonggong Han, ZhiJie Geng, Jianxin Wang, Yihua Yang. 2022-06-27. Mushroom image recognition and distance generation based on attention-mechanism model and genetic information. https://arxiv.org/abs/2206.13383

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

HiPerViT: A Hierarchical Perceiver-Vision Transformer Architecture for Multi-Scale Texture Recognition

Texture recognition remains challenging for modern vision models because discriminative evidence is often carried by higher-order spatial statistics rather than by object shape alone. While Vision Transformers provide strong long-range modeling capacity, their standard object-centric representations do not explicitly expose such statistical structure, which limits texture sensitivity in fine-grained recognition settings. We present HiPerViT, a compact vision-only architecture that injects an explicit second-order statistical prior into a transformer-based recognition pipeline. The method combines global and local image views with a compact bilinear descriptor encoded as a statistical token, and integrates this token with first-order spatial representations through Perceiver-style latent distillation. This design enables direct interaction between spatial tokens and second-order feature co-occurrence statistics, providing the model with explicit access to texture-relevant information without requiring multimodal pretraining or ensemble construction. Across six texture recognition benchmarks, HiPerViT achieves consistent improvements over strong vision-only baselines under the reported evaluation protocols, including gains of +3.05 percentage points on DTD, +10.48 on GTOS-Mobile, and +10.10 on 1200Tex. Beyond benchmark performance, our analyses show that these gains are largely invariant to the backbone depth used to extract second-order statistics and to the ordering of interaction and distillation stages. This pattern suggests that the primary source of improvement is not a specific fusion topology, but the explicit availability of second-order statistical information as a first-class representational signal. These results support explicit statistical tokenization as an effective and robust design principle for texture-centric visual recognition.

cs.CV

CamPilot: A Multi-Agent Cinematic Assistant for Camera-Controlled Movie Generation

The integration of large language models (LLMs) into video generation has enabled rapid text-to-video creation and improved visual quality. However, it still falls short of professional filmmaking, where cinematographic language is less refined than human-crafted camera work and multi-shot continuity remains challenging. To address these limitations, we introduce CamPilot, a multi-agent framework that integrates cinematographic planning and camera-work control to produce more coherent, logically structured, and human-aesthetic movies. CamPilot adopts a GRPO-based learning paradigm to learn camera work planning from 14K real-world professional movies, internalizing motion patterns and composition principles that support reasoning over shooting techniques (e.g., camera angle, motion, and focal behavior) and cross-shot relationships for controllable camera-viewpoint generation. Multiple agents further collaborate and evolve to improve overall output quality. To support this work and further studies in this domain, we establish CamEval, a benchmark for evaluating camera work quality and cinematic engagement. Empirical results show that CamPilot outperforms state-of-the-art text-to-movie generation methods on cinematographic control and quality, highlighting the impact of professional camera design on movie generation.

cs.CV

New Evidence, Same Choice: Testing Physical Experiment Selection in Vision Language Models

A model first sees an image from one physical measurement experiment, such as how far a block coasted, and must answer a question about a new trial, such as whether the block will pass a target after a fixed push. The initial experiment may provide enough information to answer, or the model may need another measurement, such as the object's mass, friction, restitution, or spring stiffness. We study whether vision language models can decide when to answer immediately and, when more evidence is needed, which experiment to perform. Current physical reasoning benchmarks usually evaluate only the final answer, so they do not directly measure this decision-making ability. We introduce a controlled evaluation where each problem provides one measurement image and four possible physical worlds created by combining two possible masses and two possible values of another relevant property. The model must either stop and answer or select the cheapest additional experiment that can resolve the question. We construct matched problem pairs where changing either the observed measurement or the question changes the optimal action. Since all possible worlds and experiment costs are known, we can explicitly determine the optimal choice. Across six open models and 144 physical parameter sets, direct responses repeat the same action for 95.1% to 100% of image pairs even when the correct action changes. Brief reasoning improves action switching, but the best model makes both decisions correctly for only 5.9% of image pairs. Additional analysis reveals failures in measurement interpretation, physical reasoning, and response formatting. By evaluating evidence selection separately from final answers, our benchmark reveals limitations in physical reasoning that conventional answer accuracy can overlook.

cs.CV