arXiv · 2207.07251
Fast construction on a restricted budget
Abstract
We introduce a model of a controlled random graph process. In this model, the edges of the complete graph $K_n$ are ordered randomly and then revealed, one by one, to a player called Builder. He must decide, immediately and irrevocably, whether to purchase each observed edge. The observation time is bounded by parameter $t$, and the total budget of purchased edges is bounded by parameter $b$. Builder's goal is to devise a strategy that, with high probability, allows him to construct a graph of purchased edges possessing a target graph property $\mathcal{P}$, all within the limitations of observation time and total budget. We show the following: (a) Builder has a strategy to achieve $k$-vertex-connectivity at the hitting time for this property by purchasing at most $c_kn$ edges for an explicit $c_k 1$; this is optimal in the sense that $C$ cannot be arbitrarily close to $1$. This substantially extends the classical hitting time result for Hamiltonicity due to Ajtai--Koml\'os--Szemer\'edi and Bollob\'as. (c) Builder has a strategy to create a perfect matching by time $(1+\varepsilon)n\log{n}/2$ while purchasing at most $(1+\varepsilon)n/2$ edges (which is optimal). (d) Builder has a strategy to create a copy of a given $k$-vertex tree if $t\ge b\gg\max\{(n/t)^{k-2},1\}$, and this is optimal; (e) For $\ell=2k+1$ or $\ell=2k+2$, Builder has a strategy to create a copy of a cycle of length $\ell$ if $b\gg\max \{n^{k+2}/t^{k+1},n/\sqrt{t}\}$, and this is optimal.
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Alan Frieze, Michael Krivelevich, Peleg Michaeli. 2022-07-15. Fast construction on a restricted budget. https://arxiv.org/abs/2207.07251
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