SearcharxivSearch

arXiv · 2207.07817

On Scheduling Ring-All-Reduce Learning Jobs in Multi-Tenant GPU Clusters with Communication Contention

Abstract

Powered by advances in deep learning (DL) techniques, machine learning and artificial intelligence have achieved astonishing successes. However, the rapidly growing needs for DL also led to communication- and resource-intensive distributed training jobs for large-scale DL training, which are typically deployed over GPU clusters. To sustain the ever-increasing demand for DL training, the so-called "ring-all-reduce" (RAR) technologies have recently emerged as a favorable computing architecture to efficiently process network communication and computation load in GPU clusters. The most salient feature of RAR is that it removes the need for dedicated parameter servers, thus alleviating the potential communication bottleneck. However, when multiple RAR-based DL training jobs are deployed over GPU clusters, communication bottlenecks could still occur due to contentions between DL training jobs. So far, there remains a lack of theoretical understanding on how to design contention-aware resource scheduling algorithms for RAR-based DL training jobs, which motivates us to fill this gap in this work. Our main contributions are three-fold: i) We develop a new analytical model that characterizes both communication overhead related to the worker distribution of the job and communication contention related to the co-location of different jobs; ii) Based on the proposed analytical model, we formulate the problem as a non-convex integer program to minimize the makespan of all RAR-based DL training jobs. To address the unique structure in this problem that is not amenable for optimization algorithm design, we reformulate the problem into an integer linear program that enables provable approximation algorithm design called SJF-BCO (Smallest Job First with Balanced Contention and Overhead); and iii) We conduct extensive experiments to show the superiority of SJF-BCO over existing schedulers.

Explore related subjects

Keep this discovery

BibTeXRIS

Menglu Yu, Bo Ji, Hridesh Rajan, Jia Liu. 2022-07-16. On Scheduling Ring-All-Reduce Learning Jobs in Multi-Tenant GPU Clusters with Communication Contention. https://arxiv.org/abs/2207.07817

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC