arXiv · 2210.06158
A Hybrid System for Real-time Rendering of Depth of Field Effect in Games
Abstract
Real-time depth of field in game cinematics tends to approximate the semi-transparent silhouettes of out-of-focus objects through post-processing techniques. We leverage ray tracing hardware acceleration and spatio-temporal reconstruction to improve the realism of such semi-transparent regions through hybrid rendering, while maintaining interactive frame rates for immersive gaming. This paper extends our previous work with a complete presentation of our technique and details on its design, implementation, and future work.
Explore related subjects
Keep this discovery
Yu Wei Tan, Nicholas Chua, Nathan Biette, Anand Bhojan. 2022-10-11. A Hybrid System for Real-time Rendering of Depth of Field Effect in Games. https://doi.org/10.5220/0010839800003124
Cite the original work for its findings. Save a collection to share your selection of sources.