SearcharxivSearch

arXiv · 2211.07641

Motif-topology improved Spiking Neural Network for the Cocktail Party Effect and McGurk Effect

Abstract

Network architectures and learning principles are playing key in forming complex functions in artificial neural networks (ANNs) and spiking neural networks (SNNs). SNNs are considered the new-generation artificial networks by incorporating more biological features than ANNs, including dynamic spiking neurons, functionally specified architectures, and efficient learning paradigms. Network architectures are also considered embodying the function of the network. Here, we propose a Motif-topology improved SNN (M-SNN) for the efficient multi-sensory integration and cognitive phenomenon simulations. The cognitive phenomenon simulation we simulated includes the cocktail party effect and McGurk effect, which are discussed by many researchers. Our M-SNN constituted by the meta operator called network motifs. The source of 3-node network motifs topology from artificial one pre-learned from the spatial or temporal dataset. In the single-sensory classification task, the results showed the accuracy of M-SNN using network motif topologies was higher than the pure feedforward network topology without using them. In the multi-sensory integration task, the performance of M-SNN using artificial network motif was better than the state-of-the-art SNN using BRP (biologically-plausible reward propagation). Furthermore, the M-SNN could better simulate the cocktail party effect and McGurk effect with lower computational cost. We think the artificial network motifs could be considered as some prior knowledge that would contribute to the multi-sensory integration of SNNs and provide more benefits for simulating the cognitive phenomenon.

Explore related subjects

Keep this discovery

BibTeXRIS

Shuncheng Jia, Tielin Zhang, Ruichen Zuo, Bo Xu. 2022-11-12. Motif-topology improved Spiking Neural Network for the Cocktail Party Effect and McGurk Effect. https://arxiv.org/abs/2211.07641

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Breaking the Central Bias: Spatially Partitioned Experts for Coordinate-Based Neuroevolution

Evolvable-Substrate HyperNEAT (ES-HyperNEAT), a bio-inspired indirect encoding that determines neuron placement and connection weights from spatial coordinates, exhibits a failure mode on MNIST as a diagnostic benchmark. Because input pixels map to a coordinate space centered at the origin, evolved networks converge on a small central cluster of input pixels, a spatial-concentration bias; prior work observed only 21% mean accuracy in this regime. Is this bias an optimization artifact or an architectural ceiling? Inspired by Mixture-of-Experts (MoE) principles, we partition the input into non-overlapping spatial segments, each assigned to a separately evolved specialist network. With 13 such experts, this design reaches 43% mean accuracy, a 106% relative improvement over the baseline. The architectural gain does not depend on data-driven aggregation: equal-weighted averaging, which uses no validation data, already yields a 70% improvement; the gain comes from partitioning, not the weighting. Receptive-field analysis shows the mechanism: partitioning forces evolution to discover features across the entire image, expanding active pixel coverage from 4% to 79%. Absolute accuracy stays below gradient-trained baselines, but the relative gain points to central bias, not the evolutionary search. Two tools are designed to generalize beyond MNIST: a receptive-field diagnostic for silent input-coverage collapse, and a spatial-partitioning remedy that restores coverage.

cs.NE

A Bio-Plausible Visual Neural Network for Locust-Inspired Collision Perception

Locust visual systems have long served as an important biological paradigm for studying looming perception and collision avoidance. Numerous computational models have successfully reproduced the selective responses of Lobula Giant Movement Detector (LGMD) neurons to approaching objects, thereby emulating the fundamental functionality of the biological system. However, existing models remain limited in biological plausibility and robustness when operating in complex and dynamic visual environments. To address these limitations, we propose a biologically plausible neural network for locust-inspired looming detection. The proposed framework incorporates a spatially isotropic sampling strategy that mimics the ommatidial organization of the locust compound eye, a population-voting mechanism inspired by population coding in biological neural systems, and leaky integrate-and-fire neuronal dynamics to replace conventional sigmoid-based membrane activation. Systematic experiments on synthetic stimuli, laboratory sequences, and real-world driving scenarios demonstrate that the proposed model improves robustness under challenging visual conditions while preserving computational efficiency and enhancing biological fidelity. These results highlight the potential of biologically grounded neural computation for robust and efficient collision perception.

cs.NE

Structural Fusion of Bayesian Networks with Limited Treewidth Using Genetic Algorithms

This paper introduces an evolutionary computation approach for consensus in structural Bayesian Network (BN) fusion under the constraint of limited treewidth. The consensus BN aims to reconcile multiple input BNs into a single one that retains key structural features present in the original networks. Treewidth, a graph-based parameter associated with computationally tractable inference, is utilized to restrict the complexity of the resulting network. A genetic algorithm is proposed to look for a BN that codifies as much information about the unrestricted fusion as possible while ensuring the treewidth restriction. Experimental evaluation demonstrates the genetic algorithm's ability to obtain consensus BNs with limited treewidth, providing a valuable tool for aggregating information from diverse sources while returning a computationally actionable model.

cs.NE