SearcharxivSearch

arXiv · 2301.06087

Near-optimal Online Algorithms for Joint Pricing and Scheduling in EV Charging Networks

Abstract

With the rapid acceleration of transportation electrification, public charging stations are becoming vital infrastructure in a smart sustainable city to provide on-demand electric vehicle (EV) charging services. As more consumers seek to utilize public charging services, the pricing and scheduling of such services will become vital, complementary tools to mediate competition for charging resources. However, determining the right prices to charge is difficult due to the online nature of EV arrivals. This paper studies a joint pricing and scheduling problem for the operator of EV charging networks with limited charging capacity and time-varying energy cost. Upon receiving a charging request, the operator offers a price, and the EV decides whether to admit the offer based on its own value and the posted price. The operator then schedules the real-time charging process to satisfy the charging request if the EV admits the offer. We propose an online pricing algorithm that can determine the posted price and EV charging schedule to maximize social welfare, i.e., the total value of EVs minus the energy cost of charging stations. Theoretically, we prove the devised algorithm can achieve the order-optimal competitive ratio under the competitive analysis framework. Practically, we show the empirical performance of our algorithm outperforms other benchmark algorithms in experiments using real EV charging data.

Explore related subjects

Keep this discovery

BibTeXRIS

Roozbeh Bostandoost, Bo Sun, Carlee Joe-Wong, Mohammad Hajiesmaili. 2023-01-11. Near-optimal Online Algorithms for Joint Pricing and Scheduling in EV Charging Networks. https://arxiv.org/abs/2301.06087

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT