arXiv · 2302.08065
Wargames as Data: Addressing the Wargamer's Trilemma
Abstract
Policymakers often want the very best data with which to make decisions--particularly when concerned with questions of national and international security. But what happens when this data is not available? In those instances, analysts have come to rely on synthetic data-generating processes--turning to modeling and simulation tools and survey experiments among other methods. In the cyber domain, where empirical data at the strategic level are limited, this is no different--cyber wargames are quickly becoming a principal method for both exploring and analyzing the security challenges posed by state and non-state actors in cyberspace. In this chapter, we examine the design decisions associated with this method.
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Andrew W. Reddie, Ruby E. Booth, Bethany L. Goldblum, Kiran Lakkaraju, Jason Reinhardt. 2023-02-16. Wargames as Data: Addressing the Wargamer's Trilemma. https://arxiv.org/abs/2302.08065
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